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Arma Reforger Script API
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Base dialog class for save and load dialogs handling Fill data, display list, select entries, load, delete. More...
Public Member Functions | |
| override void | HandlerAttached (Widget w) |
| override void | HandlerDeattached (Widget w) |
Public Member Functions inherited from SCR_ScriptedWidgetComponent | |
| override bool | OnClick (Widget w, int x, int y, int button) |
| Widget | GetRootWidget () |
| bool | IsVisible () |
Protected Member Functions | |
| void | OnClose (SCR_InputButtonComponent button, string actionName) |
| void | OnConfirm (SCR_InputButtonComponent button, string actionName) |
| void | OnConfirmPrompt () |
| void | OnDelete (SCR_InputButtonComponent button, string actionName) |
| Callback on clicking delete button or actoin. | |
| void | OnDeletePrompt () |
| void | RemoveSaveEntry (notnull SaveGame save) |
| void | CloseMenu () |
| void | SaveEntry () |
| void | LoadEntry () |
| void | OnLoadEntryUploadResponse (BackendCallback callback) |
| void | OnLoadEntryUploadError (BackendCallback callback) |
| void | SelectEntry (Widget w, SCR_SaveLoadEntryComponent entryComponent) |
| void | UpdateButtons () |
| void | OnFrame () |
| void | DisplaySaveEntries () |
| string | GetSaveDisplayName (SCR_SaveLoadEntryComponent saveEntry) |
| string | GetSaveDisplayName (SaveGame save) |
| void | OnSavesLoaded (bool success) |
| void | OnEntryFocus (SCR_ModularButtonComponent button) |
| void | OnEntryDoubleClick (SCR_ModularButtonComponent button) |
Protected Attributes | |
| bool | m_bIsLoad |
| bool | m_bCurrentMissionOnly |
| bool | m_bVerboseDate |
| ResourceName | m_sCreateLayout |
| ResourceName | m_sEntryLayout |
| string | m_sConfirmPrompt |
| string | m_sDeletePrompt |
| string | m_sLoadBadVersionPrompt |
| string | m_sLoadBadAddonsPrompt |
| string | m_sDownloadIconName |
| ref map< Widget, SCR_SaveLoadEntryComponent > | m_mComponentEntries = new map<Widget, SCR_SaveLoadEntryComponent>() |
| ref array< Widget > | m_aEntriesHidden = {} |
| ref array< Widget > | m_aEntriesToShow = {} |
| ref SCR_EditorSaveDialogWidgets | m_Widgets = new SCR_EditorSaveDialogWidgets() |
| Widget | m_wSelectedWidget |
| SaveGame | m_SelectedSave |
| SCR_ConfigurableDialogUi | m_ConfirmPrompt |
| SCR_ConfigurableDialogUi | m_DeletePrompt |
| SCR_ConfigurableDialogUi | m_LoadBadVersionPrompt |
| SCR_ConfigurableDialogUi | m_LoadBadAddonsPrompt |
| SCR_LoadingOverlayDialog | m_LoadingOverlay |
| float | m_fSliderPosY |
Protected Attributes inherited from SCR_ScriptedWidgetComponent | |
| Widget | m_wRoot |
Additional Inherited Members | |
Static Public Member Functions inherited from SCR_ScriptedWidgetComponent | |
| static SCR_ScriptedWidgetComponent | GetComponent (TypeName componentType, string name, Widget parent, bool searchAllChildren=true) |
| Base method for component lookup through the widget library. | |
Public Attributes inherited from SCR_ScriptedWidgetComponent | |
| ref ScriptInvoker | m_OnClick = new ScriptInvoker |
Base dialog class for save and load dialogs handling Fill data, display list, select entries, load, delete.
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| override void SCR_SaveDialogUIComponent.HandlerAttached | ( | Widget | w | ) |
DEBUG
Implements SCR_ScriptedWidgetComponent.
| override void SCR_SaveDialogUIComponent.HandlerDeattached | ( | Widget | w | ) |
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Implemented in SCR_EditorSaveLoadUIComponent.
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Implemented in SCR_EditorSaveLoadUIComponent.
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Callback on clicking delete button or actoin.
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Implemented in SCR_EditorSaveLoadUIComponent.
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Implemented in SCR_EditorSaveLoadUIComponent.
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Implemented in SCR_EditorSaveLoadUIComponent.
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Implemented in SCR_EditorSaveLoadUIComponent.
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