◆ FilterCompartmentSlot()
| bool SCR_ScenarioFrameworkAIActionMoveAIIntoVehicle.FilterCompartmentSlot |
( |
notnull BaseCompartmentSlot | slot | ) |
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protected |
◆ GetNestedCompartmentSlots()
| void SCR_ScenarioFrameworkAIActionMoveAIIntoVehicle.GetNestedCompartmentSlots |
( |
notnull IEntity | owner, |
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notnull out array< BaseCompartmentSlot > | outCompartments ) |
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protected |
◆ Init()
| override void SCR_ScenarioFrameworkAIActionMoveAIIntoVehicle.Init |
( |
SCR_AIGroup | targetAIGroup, |
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IEntity | entity ) |
◆ m_bAllowCargo
| bool SCR_ScenarioFrameworkAIActionMoveAIIntoVehicle.m_bAllowCargo |
◆ m_bAllowDriver
| bool SCR_ScenarioFrameworkAIActionMoveAIIntoVehicle.m_bAllowDriver |
◆ m_bAllowGunner
| bool SCR_ScenarioFrameworkAIActionMoveAIIntoVehicle.m_bAllowGunner |
◆ m_bAllowPartialMove
| bool SCR_ScenarioFrameworkAIActionMoveAIIntoVehicle.m_bAllowPartialMove |
◆ m_bCheckSlots
| bool SCR_ScenarioFrameworkAIActionMoveAIIntoVehicle.m_bCheckSlots |
◆ m_VehicleGetter
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/AIActions/SCR_ScenarioFrameworkAIActionMoveAIIntoVehicle.c