◆ GetSlotAI()
◆ OnActivate()
| override void SCR_ScenarioFrameworkAIActionSplitGroup.OnActivate |
( |
| ) |
|
◆ m_aPrefabFilter
| ref array<ResourceName> SCR_ScenarioFrameworkAIActionSplitGroup.m_aPrefabFilter |
◆ m_Getter
◆ m_iSplitCount
| int SCR_ScenarioFrameworkAIActionSplitGroup.m_iSplitCount |
◆ m_sGroupPrefab
| ResourceName SCR_ScenarioFrameworkAIActionSplitGroup.m_sGroupPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/AIActions/SCR_ScenarioFrameworkAIActionSplitGroup.c