◆ OnActivate()
| override void SCR_ScenarioFrameworkAIActionToggleLights.OnActivate |
( |
| ) |
|
◆ ProcessEntity()
| void SCR_ScenarioFrameworkAIActionToggleLights.ProcessEntity |
( |
IEntity | agentEntity | ) |
|
|
protected |
◆ m_bSetLightsOn
| bool SCR_ScenarioFrameworkAIActionToggleLights.m_bSetLightsOn |
◆ m_iLensID
| int SCR_ScenarioFrameworkAIActionToggleLights.m_iLensID |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/AIActions/SCR_ScenarioFrameworkAIActionToggleLights.c