◆ ClearCurrentWaypoints()
| void SCR_ScenarioFrameworkAIAddWaypoint.ClearCurrentWaypoints |
( |
| ) |
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◆ OnActivate()
| override void SCR_ScenarioFrameworkAIAddWaypoint.OnActivate |
( |
| ) |
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◆ OnWaypointSpawned()
◆ m_bAddOnTopOfQueue
| bool SCR_ScenarioFrameworkAIAddWaypoint.m_bAddOnTopOfQueue |
◆ m_bClearPreviousWaypoints
| bool SCR_ScenarioFrameworkAIAddWaypoint.m_bClearPreviousWaypoints |
◆ m_Getter
◆ m_Waypoint
| AIWaypoint SCR_ScenarioFrameworkAIAddWaypoint.m_Waypoint |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/AIActions/SCR_ScenarioFrameworkAIAddWaypoint.c