Arma Reforger Script API
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Public Member Functions | |
bool | CanActivateTriggerVariant (IEntity object, out SCR_ScenarioFrameworkTriggerEntity trigger) |
override void | OnActivate (IEntity object) |
Public Member Functions inherited from SCR_ScenarioFrameworkActionBase | |
void | Init (IEntity entity) |
bool | CanActivate () |
bool | ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity) |
\out entity | |
void | OnActivate (IEntity object) |
void | SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType) |
Public Attributes | |
ref SCR_ScenarioFrameworkGetLayerBase | m_Getter |
SCR_EScenarioFrameworkTriggerActivation | m_eActivationPresence |
Public Attributes inherited from SCR_ScenarioFrameworkActionBase | |
int | m_iMaxNumberOfActivations |
IEntity | m_Entity |
int | m_iNumberOfActivations |
bool SCR_ScenarioFrameworkActionChangeTriggerActivationPresence.CanActivateTriggerVariant | ( | IEntity | object, |
out SCR_ScenarioFrameworkTriggerEntity | trigger | ||
) |
[in] | object | |
[out] | trigger |
override void SCR_ScenarioFrameworkActionChangeTriggerActivationPresence.OnActivate | ( | IEntity | object | ) |
[in] | object |
Implements SCR_ScenarioFrameworkActionBase.
SCR_EScenarioFrameworkTriggerActivation SCR_ScenarioFrameworkActionChangeTriggerActivationPresence.m_eActivationPresence |
ref SCR_ScenarioFrameworkGetLayerBase SCR_ScenarioFrameworkActionChangeTriggerActivationPresence.m_Getter |