Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | List of all members
SCR_ScenarioFrameworkActionCountInventoryItemsAndExecuteAction Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionCountInventoryItemsAndExecuteAction:
[legend]

Public Member Functions

override void OnActivate (IEntity object)
 
override array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
void OnActivate (IEntity object)
 
array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 

Public Attributes

ref SCR_ScenarioFrameworkGet m_Getter
 
ref array< ref SCR_ScenarioFrameworkPrefabFilterCountm_aPrefabFilter
 
ref array< ref SCR_ScenarioFrameworkActionBasem_aActionsToExecute
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Member Function Documentation

◆ GetSubActions()

override array< ref SCR_ScenarioFrameworkActionBase > SCR_ScenarioFrameworkActionCountInventoryItemsAndExecuteAction.GetSubActions ( )
Parameters
[out]subActions

Implements SCR_ScenarioFrameworkActionBase.

◆ OnActivate()

override void SCR_ScenarioFrameworkActionCountInventoryItemsAndExecuteAction.OnActivate ( IEntity  object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

Member Data Documentation

◆ m_aActionsToExecute

ref array<ref SCR_ScenarioFrameworkActionBase> SCR_ScenarioFrameworkActionCountInventoryItemsAndExecuteAction.m_aActionsToExecute

◆ m_aPrefabFilter

ref array<ref SCR_ScenarioFrameworkPrefabFilterCount> SCR_ScenarioFrameworkActionCountInventoryItemsAndExecuteAction.m_aPrefabFilter

◆ m_Getter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionCountInventoryItemsAndExecuteAction.m_Getter

The documentation for this interface was generated from the following file: