Arma Reforger Script API
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Public Member Functions | Public Attributes | List of all members
SCR_ScenarioFrameworkActionEndMission Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionEndMission:
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Public Member Functions

override void OnActivate (IEntity object)
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 
bool CanActivate ()
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 \out entity
 
void OnActivate (IEntity object)
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 

Public Attributes

bool m_bOverrideGameOverType
 
EGameOverTypes m_eOverriddenGameOverType
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Member Function Documentation

◆ OnActivate()

override void SCR_ScenarioFrameworkActionEndMission.OnActivate ( IEntity  object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

Member Data Documentation

◆ m_bOverrideGameOverType

bool SCR_ScenarioFrameworkActionEndMission.m_bOverrideGameOverType

◆ m_eOverriddenGameOverType

EGameOverTypes SCR_ScenarioFrameworkActionEndMission.m_eOverriddenGameOverType

The documentation for this interface was generated from the following file: