Arma Reforger Script API
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SCR_ScenarioFrameworkActionOnResourceChanged Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionOnResourceChanged:
SCR_ScenarioFrameworkActionBase BaseContainerObject

Public Member Functions

override void OnActivate (IEntity object)
 
void OnResourceChanged (SCR_ResourceContainer container, float previousValue)
 
SCR_ResourceContainer GetContainer (notnull IEntity entity, out SCR_ResourceComponent component)
 Get the resource container at given entity.
 
override array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 
- Public Member Functions inherited from BaseContainerObject
proto external string GetStoreName ()
 Retrieve the store name, usually just a GUID.
 

Public Attributes

ref SCR_ScenarioFrameworkGet m_Getter
 
ref array< ref SCR_ScenarioFrameworkActionBasem_aActions
 
float m_iActivationPercentage
 
SCR_EScenarioFrameworkComparisonOperator m_eComparisonOperator
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Protected Attributes

IEntity m_SupplyHolderEntity
 

Member Function Documentation

◆ GetContainer()

SCR_ResourceContainer SCR_ScenarioFrameworkActionOnResourceChanged.GetContainer ( notnull IEntity entity,
out SCR_ResourceComponent component )

Get the resource container at given entity.

Parameters
[in]entity
[out]resourcecomponent
Returns

◆ GetSubActions()

override array< ref SCR_ScenarioFrameworkActionBase > SCR_ScenarioFrameworkActionOnResourceChanged.GetSubActions ( )
Parameters
[out]subActions

Implements SCR_ScenarioFrameworkActionBase.

◆ OnActivate()

override void SCR_ScenarioFrameworkActionOnResourceChanged.OnActivate ( IEntity object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

◆ OnResourceChanged()

void SCR_ScenarioFrameworkActionOnResourceChanged.OnResourceChanged ( SCR_ResourceContainer container,
float previousValue )

Member Data Documentation

◆ m_aActions

ref array<ref SCR_ScenarioFrameworkActionBase> SCR_ScenarioFrameworkActionOnResourceChanged.m_aActions

◆ m_eComparisonOperator

SCR_EScenarioFrameworkComparisonOperator SCR_ScenarioFrameworkActionOnResourceChanged.m_eComparisonOperator

◆ m_Getter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionOnResourceChanged.m_Getter

◆ m_iActivationPercentage

float SCR_ScenarioFrameworkActionOnResourceChanged.m_iActivationPercentage

◆ m_SupplyHolderEntity

IEntity SCR_ScenarioFrameworkActionOnResourceChanged.m_SupplyHolderEntity
protected

The documentation for this interface was generated from the following file: