Arma Reforger Script API
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SCR_ScenarioFrameworkActionSetWoundState Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionSetWoundState:
SCR_ScenarioFrameworkActionBase BaseContainerObject

Public Member Functions

override void OnActivate (IEntity object)
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 
- Public Member Functions inherited from BaseContainerObject
proto external string GetStoreName ()
 Retrieve the store name, usually just a GUID.
 

Public Attributes

ref SCR_ScenarioFrameworkGet m_Getter
 
bool m_bHead
 
bool m_bTorso
 
bool m_bLeftArm
 
bool m_bRightArm
 
bool m_bLeftLeg
 
bool m_bRightLeg
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Member Function Documentation

◆ OnActivate()

override void SCR_ScenarioFrameworkActionSetWoundState.OnActivate ( IEntity object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

Member Data Documentation

◆ m_bHead

bool SCR_ScenarioFrameworkActionSetWoundState.m_bHead

◆ m_bLeftArm

bool SCR_ScenarioFrameworkActionSetWoundState.m_bLeftArm

◆ m_bLeftLeg

bool SCR_ScenarioFrameworkActionSetWoundState.m_bLeftLeg

◆ m_bRightArm

bool SCR_ScenarioFrameworkActionSetWoundState.m_bRightArm

◆ m_bRightLeg

bool SCR_ScenarioFrameworkActionSetWoundState.m_bRightLeg

◆ m_bTorso

bool SCR_ScenarioFrameworkActionSetWoundState.m_bTorso

◆ m_Getter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionSetWoundState.m_Getter

The documentation for this interface was generated from the following file: