Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | Static Protected Attributes | List of all members
SCR_ScenarioFrameworkActionShowHint Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionShowHint:
[legend]

Public Member Functions

override void OnActivate (IEntity object)
 
void ShowHint (int playerID)
 
void ComposeHintText ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
void OnActivate (IEntity object)
 
array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 

Public Attributes

string m_sTitle
 
string m_sText
 
string m_sActionName
 
string m_sActionText
 
int m_iTimeout
 
FactionKey m_sFactionKey
 
ref SCR_ScenarioFrameworkGet m_Getter
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Static Protected Attributes

static const string DOUBLE_LINE_SPACE = "<br/><br/>"
 

Member Function Documentation

◆ ComposeHintText()

void SCR_ScenarioFrameworkActionShowHint.ComposeHintText ( )

◆ OnActivate()

override void SCR_ScenarioFrameworkActionShowHint.OnActivate ( IEntity  object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

◆ ShowHint()

void SCR_ScenarioFrameworkActionShowHint.ShowHint ( int  playerID)

Member Data Documentation

◆ DOUBLE_LINE_SPACE

const string SCR_ScenarioFrameworkActionShowHint.DOUBLE_LINE_SPACE = "<br/><br/>"
staticprotected

◆ m_Getter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionShowHint.m_Getter

◆ m_iTimeout

int SCR_ScenarioFrameworkActionShowHint.m_iTimeout

◆ m_sActionName

string SCR_ScenarioFrameworkActionShowHint.m_sActionName

◆ m_sActionText

string SCR_ScenarioFrameworkActionShowHint.m_sActionText

◆ m_sFactionKey

FactionKey SCR_ScenarioFrameworkActionShowHint.m_sFactionKey

◆ m_sText

string SCR_ScenarioFrameworkActionShowHint.m_sText

◆ m_sTitle

string SCR_ScenarioFrameworkActionShowHint.m_sTitle

The documentation for this interface was generated from the following file: