Arma Reforger Script API
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SCR_ScenarioFrameworkActionShowLayout Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionShowLayout:
SCR_ScenarioFrameworkActionBase

Public Member Functions

override void OnActivate (IEntity object)
 
ResourceName GetLayoutResource ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 

Public Attributes

float m_fFadeIn
 
float m_fFadeOut
 
float m_fVisibilityTime
 
float m_fOpacityValue
 
int m_iID
 
ref SCR_ScenarioFrameworkGet m_Getter
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Protected Attributes

ResourceName m_sLayout
 

Member Function Documentation

◆ GetLayoutResource()

ResourceName SCR_ScenarioFrameworkActionShowLayout.GetLayoutResource ( )

◆ OnActivate()

override void SCR_ScenarioFrameworkActionShowLayout.OnActivate ( IEntity object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

Member Data Documentation

◆ m_fFadeIn

float SCR_ScenarioFrameworkActionShowLayout.m_fFadeIn

◆ m_fFadeOut

float SCR_ScenarioFrameworkActionShowLayout.m_fFadeOut

◆ m_fOpacityValue

float SCR_ScenarioFrameworkActionShowLayout.m_fOpacityValue

◆ m_fVisibilityTime

float SCR_ScenarioFrameworkActionShowLayout.m_fVisibilityTime

◆ m_Getter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionShowLayout.m_Getter

◆ m_iID

int SCR_ScenarioFrameworkActionShowLayout.m_iID

◆ m_sLayout

ResourceName SCR_ScenarioFrameworkActionShowLayout.m_sLayout
protected

The documentation for this interface was generated from the following file: