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| void | SpawnRandomObject (notnull array< string > aObjectsNames) |
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| void | SpawnRandomMultipleObjects (notnull array< string > aObjectsNames) |
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| override void | OnActivate (IEntity object) |
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| void | Init (IEntity entity) |
| | Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
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| bool | CanActivate () |
| | Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
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| bool | ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity) |
| | Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
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| array< ref SCR_ScenarioFrameworkActionBase > | GetSubActions () |
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| void | RestoreToDefault () |
| | Restores default settings for action and resets number of activations.
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| void | SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType) |
| | Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
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| proto external string | GetStoreName () |
| | Retrieve the store name, usually just a GUID.
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◆ OnActivate()
| override void SCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance.OnActivate |
( |
IEntity | object | ) |
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◆ SpawnRandomMultipleObjects()
| void SCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance.SpawnRandomMultipleObjects |
( |
notnull array< string > | aObjectsNames | ) |
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◆ SpawnRandomObject()
| void SCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance.SpawnRandomObject |
( |
notnull array< string > | aObjectsNames | ) |
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◆ m_aListOfObjects
| ref array<string> SCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance.m_aListOfObjects |
◆ m_eActivationType
| SCR_ScenarioFrameworkEActivationType SCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance.m_eActivationType |
◆ m_Getter
◆ m_iMaxDistance
| int SCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance.m_iMaxDistance |
◆ m_iMinDistance
| int SCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance.m_iMinDistance |
◆ m_iRandomPercent
| int SCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance.m_iRandomPercent |
◆ m_SpawnObjects
| SCR_EScenarioFrameworkSpawnChildrenType SCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance.m_SpawnObjects |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/SCR_ScenarioFrameworkActionSpawnObjectBasedOnDistance.c