Arma Reforger Script API
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Public Member Functions | Public Attributes | List of all members
SCR_ScenarioFrameworkActionVoiceOverPlayLine Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionVoiceOverPlayLine:
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Public Member Functions

override void OnActivate (IEntity object)
 
void OnFinished ()
 
override array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
void OnActivate (IEntity object)
 
array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 

Public Attributes

ResourceName m_sVoiceOverDataConfig
 
string m_sLineName
 
ref SCR_ScenarioFrameworkGet m_ActorGetter
 
ref SCR_ScenarioFrameworkGet m_PlayerGetter
 
bool m_bPlayImmediately
 
ref array< ref SCR_ScenarioFrameworkActionBasem_aActions
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Member Function Documentation

◆ GetSubActions()

override array< ref SCR_ScenarioFrameworkActionBase > SCR_ScenarioFrameworkActionVoiceOverPlayLine.GetSubActions ( )
Parameters
[out]subActions

Implements SCR_ScenarioFrameworkActionBase.

◆ OnActivate()

override void SCR_ScenarioFrameworkActionVoiceOverPlayLine.OnActivate ( IEntity  object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

◆ OnFinished()

void SCR_ScenarioFrameworkActionVoiceOverPlayLine.OnFinished ( )

Member Data Documentation

◆ m_aActions

ref array<ref SCR_ScenarioFrameworkActionBase> SCR_ScenarioFrameworkActionVoiceOverPlayLine.m_aActions

◆ m_ActorGetter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionVoiceOverPlayLine.m_ActorGetter

◆ m_bPlayImmediately

bool SCR_ScenarioFrameworkActionVoiceOverPlayLine.m_bPlayImmediately

◆ m_PlayerGetter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionVoiceOverPlayLine.m_PlayerGetter

◆ m_sLineName

string SCR_ScenarioFrameworkActionVoiceOverPlayLine.m_sLineName

◆ m_sVoiceOverDataConfig

ResourceName SCR_ScenarioFrameworkActionVoiceOverPlayLine.m_sVoiceOverDataConfig

The documentation for this interface was generated from the following file: