Arma Reforger Script API
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SCR_ScenarioFrameworkActionVoiceOverPlaySequence Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionVoiceOverPlaySequence:
SCR_ScenarioFrameworkActionBase

Public Member Functions

override void OnActivate (IEntity object)
 
void OnFinished ()
 
override array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 

Public Attributes

ResourceName m_sVoiceOverDataConfig
 
string m_sSequenceName
 
ref SCR_ScenarioFrameworkGet m_ActorGetter
 
ref SCR_ScenarioFrameworkGet m_PlayerGetter
 
bool m_bPlayImmediately
 
ref array< ref SCR_ScenarioFrameworkActionBasem_aActions
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Protected Attributes

ref map< SCR_EVoiceoverActor, IEntity > m_mActorEntities = new map<SCR_EVoiceoverActor, IEntity>()
 

Member Function Documentation

◆ GetSubActions()

override array< ref SCR_ScenarioFrameworkActionBase > SCR_ScenarioFrameworkActionVoiceOverPlaySequence.GetSubActions ( )
Parameters
[out]subActions

Implements SCR_ScenarioFrameworkActionBase.

◆ OnActivate()

override void SCR_ScenarioFrameworkActionVoiceOverPlaySequence.OnActivate ( IEntity object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

◆ OnFinished()

void SCR_ScenarioFrameworkActionVoiceOverPlaySequence.OnFinished ( )

Member Data Documentation

◆ m_aActions

ref array<ref SCR_ScenarioFrameworkActionBase> SCR_ScenarioFrameworkActionVoiceOverPlaySequence.m_aActions

◆ m_ActorGetter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionVoiceOverPlaySequence.m_ActorGetter

◆ m_bPlayImmediately

bool SCR_ScenarioFrameworkActionVoiceOverPlaySequence.m_bPlayImmediately

◆ m_mActorEntities

ref map<SCR_EVoiceoverActor, IEntity> SCR_ScenarioFrameworkActionVoiceOverPlaySequence.m_mActorEntities = new map<SCR_EVoiceoverActor, IEntity>()
protected

◆ m_PlayerGetter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionVoiceOverPlaySequence.m_PlayerGetter

◆ m_sSequenceName

string SCR_ScenarioFrameworkActionVoiceOverPlaySequence.m_sSequenceName

◆ m_sVoiceOverDataConfig

ResourceName SCR_ScenarioFrameworkActionVoiceOverPlaySequence.m_sVoiceOverDataConfig

The documentation for this interface was generated from the following file: