Arma Reforger Script API
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SCR_ScenarioFrameworkActionWaitAndExecute Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionWaitAndExecute:
SCR_ScenarioFrameworkActionBase

Public Member Functions

void ExecuteActions (IEntity object)
 
override void OnActivate (IEntity object)
 
override array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 

Public Attributes

int m_iDelayInSeconds
 
int m_iDelayInSecondsMax
 
bool m_bLooped
 
ref array< ref SCR_ScenarioFrameworkActionBasem_aActions
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Protected Attributes

int m_iDelay
 

Member Function Documentation

◆ ExecuteActions()

void SCR_ScenarioFrameworkActionWaitAndExecute.ExecuteActions ( IEntity object)
Parameters
[in]object

◆ GetSubActions()

override array< ref SCR_ScenarioFrameworkActionBase > SCR_ScenarioFrameworkActionWaitAndExecute.GetSubActions ( )
Parameters
[out]subActions

Implements SCR_ScenarioFrameworkActionBase.

◆ OnActivate()

override void SCR_ScenarioFrameworkActionWaitAndExecute.OnActivate ( IEntity object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

Member Data Documentation

◆ m_aActions

ref array<ref SCR_ScenarioFrameworkActionBase> SCR_ScenarioFrameworkActionWaitAndExecute.m_aActions

◆ m_bLooped

bool SCR_ScenarioFrameworkActionWaitAndExecute.m_bLooped

◆ m_iDelay

int SCR_ScenarioFrameworkActionWaitAndExecute.m_iDelay
protected

◆ m_iDelayInSeconds

int SCR_ScenarioFrameworkActionWaitAndExecute.m_iDelayInSeconds

◆ m_iDelayInSecondsMax

int SCR_ScenarioFrameworkActionWaitAndExecute.m_iDelayInSecondsMax

The documentation for this interface was generated from the following file: