◆ SCR_ScenarioFrameworkStruct()
void SCR_ScenarioFrameworkStruct.SCR_ScenarioFrameworkStruct |
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◆ ClearEmptyAreaStructs()
◆ Deserialize()
override bool SCR_ScenarioFrameworkStruct.Deserialize |
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◆ LoadAreaStates()
◆ LoadAreaStructs()
◆ LoadLayer()
◆ LoadLayerStructs()
◆ LoadLayerStructSlots()
◆ LoadLogic()
◆ LoadNestedAreaStructs()
◆ LoadNestedLayerStructs()
◆ LoadRepeatedSpawnAreaStructs()
◆ LoadRepeatedSpawnLayerStructs()
◆ Serialize()
override bool SCR_ScenarioFrameworkStruct.Serialize |
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◆ StoreAreaStates()
◆ m_aAreasStructs
◆ m_bMatchOver
bool SCR_ScenarioFrameworkStruct.m_bMatchOver |
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◆ m_eGameOverType
EGameOverTypes SCR_ScenarioFrameworkStruct.m_eGameOverType = EGameOverTypes.COMBATPATROL_DRAW |
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◆ m_iHours
int SCR_ScenarioFrameworkStruct.m_iHours = -1 |
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◆ m_iMinutes
int SCR_ScenarioFrameworkStruct.m_iMinutes = -1 |
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◆ m_iSeconds
int SCR_ScenarioFrameworkStruct.m_iSeconds = -1 |
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◆ m_sWeatherState
string SCR_ScenarioFrameworkStruct.m_sWeatherState |
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The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/SCR_ScenarioFrameworkStruct.c