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| override void | FinishTask (notnull SCR_BaseTask task) |
| | Finishes scenario task, checks conditions, and calls superclass method.
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| IEntity | GetTaskEntity () |
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| void | SetTaskEntity (IEntity entity) |
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| SCR_BaseTask | CreateTask (SCR_ScenarioFrameworkLayerTask layer) |
| | Spawns entity for scenario layer task and creates base task.
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| void | SetTaskPrefab (ResourceName sTaskPrefab) |
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| void | SetSpawnedEntityName (notnull SCR_ScenarioFrameworkTask task, string name) |
| | Sets spawned entity name for a task in scenario framework.
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| void | RPC_SpawnedEntityName (int taskID, string name) |
| | Sets spawned entity name for a scenario task.
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| void | SetTaskExecutionBriefing (notnull SCR_ScenarioFrameworkTask task, string description) |
| | Sets task execution briefing for given task with description.
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| void | RPC_TaskExecutionBriefing (int taskID, string description) |
| | Sets task execution briefing description for specified task ID.
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| void | SetTargetFaction (notnull SCR_BaseTask task, notnull Faction faction) |
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| void | RPC_SetTargetFaction (int taskID, int factionIndex) |
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| SCR_BaseTask | CreateTask () |
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| void | Initialize () |
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| void | OnTaskListOpen (notnull SCR_UITaskManagerComponent uiTaskManagerComponent) |
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| ResourceName | GetTaskDescriptionWidgetResource () |
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| ResourceName | GetResourceName () |
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| Resource | GetTaskPrefab () |
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| void | MoveTask (vector newPosition, int taskID) |
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| void | RPC_MoveTask (int taskID, vector newPosition) |
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| void | AssignTask (notnull SCR_BaseTask task, notnull SCR_BaseTaskExecutor assignee, bool forced=false) |
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| void | RPC_AssignTask (int playerID, int taskID, float timestamp, bool forced) |
| | Assigns a task on clients.
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| void | CancelTask (int taskID) |
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| void | FailTask (notnull SCR_BaseTask task) |
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| void | UnassignTask (notnull SCR_BaseTask task, notnull SCR_BaseTaskExecutor assignee, SCR_EUnassignReason reason) |
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| void | RPC_UnassignTask (int taskID, int playerID, SCR_EUnassignReason reason) |
| | Assigns a task on clients.
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| void | SetTaskState (notnull SCR_BaseTask task, SCR_TaskState state) |
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| void | RPC_SetTaskState (int taskID, SCR_TaskState state) |
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| void | SetTaskDescription (notnull SCR_BaseTask task, string description) |
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| void | RPC_SetTaskDescription (int taskID, string description) |
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| void | SetTaskTitle (notnull SCR_BaseTask task, string title) |
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| void | RPC_SetTaskTitle (int taskID, string title) |
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| void | OnMapOpen (MapConfiguration config) |
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| override void | EOnInit (IEntity owner) |
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| void | SCR_BaseTaskSupportEntity (IEntitySource src, IEntity parent) |
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| void | ~SCR_BaseTaskSupportEntity () |
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| SCR_Faction | GetCharacterFaction (IEntity unit) |
| | Returns the facton of the character if it exists, otherwise null.
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| void | RPC_CancelTask (int taskID) |
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| void | RPC_FinishTask (int taskID) |
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| void | RPC_FailTask (int taskID) |
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| void | RegisterContextualMenuCallbacks () |
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| IEntity | m_Entity |
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| ResourceName | m_sTaskDescriptionWidgetResource |
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| ResourceName | m_sTaskPrefab |
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