◆ GetWaypointCompletionRadius()
override float SCR_ScenarioFrameworkWaypointAttack.GetWaypointCompletionRadius |
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◆ GetWaypointCompletionType()
override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointAttack.GetWaypointCompletionType |
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◆ GetWaypointPrefab()
override ResourceName SCR_ScenarioFrameworkWaypointAttack.GetWaypointPrefab |
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◆ GetWaypointPriorityLevel()
override float SCR_ScenarioFrameworkWaypointAttack.GetWaypointPriorityLevel |
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◆ SetWaypointCompletionRadius()
override void SCR_ScenarioFrameworkWaypointAttack.SetWaypointCompletionRadius |
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float | radius | ) |
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◆ SetWaypointCompletionType()
override void SCR_ScenarioFrameworkWaypointAttack.SetWaypointCompletionType |
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EAIWaypointCompletionType | type | ) |
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◆ SetWaypointPrefab()
override void SCR_ScenarioFrameworkWaypointAttack.SetWaypointPrefab |
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ResourceName | prefab | ) |
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◆ SetWaypointPriorityLevel()
override void SCR_ScenarioFrameworkWaypointAttack.SetWaypointPriorityLevel |
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float | priority | ) |
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◆ m_eAIWaypointCompletionType
EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointAttack.m_eAIWaypointCompletionType |
◆ m_fCompletionRadius
float SCR_ScenarioFrameworkWaypointAttack.m_fCompletionRadius |
◆ m_fPriorityLevel
float SCR_ScenarioFrameworkWaypointAttack.m_fPriorityLevel |
◆ m_sWaypointPrefab
ResourceName SCR_ScenarioFrameworkWaypointAttack.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointAttack.c