Arma Reforger Script API
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Public Member Functions | |
override void | SetWaypointCompletionRadius (float radius) |
override float | GetWaypointCompletionRadius () |
override void | SetWaypointCompletionType (EAIWaypointCompletionType type) |
override EAIWaypointCompletionType | GetWaypointCompletionType () |
override void | SetWaypointPriorityLevel (float priority) |
override float | GetWaypointPriorityLevel () |
override void | SetWaypointPrefab (ResourceName prefab) |
override ResourceName | GetWaypointPrefab () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypointEntity | |
override void | SetupWaypoint (IEntity waypointEntity) |
override void | SetupWaypoint (IEntity waypointEntity) |
void | SetWaypointPriorityLevel (float priority) |
float | GetWaypointPriorityLevel () |
void | SetupWaypoint (IEntity waypointEntity) |
void | SetWaypointCompletionRadius (float radius) |
float | GetWaypointCompletionRadius () |
void | SetWaypointCompletionType (EAIWaypointCompletionType type) |
EAIWaypointCompletionType | GetWaypointCompletionType () |
void | SetWaypointPrefab (ResourceName prefab) |
ResourceName | GetWaypointPrefab () |
Public Attributes | |
float | m_fCompletionRadius |
ResourceName | m_sWaypointPrefab |
EAIWaypointCompletionType | m_eAIWaypointCompletionType |
float | m_fPriorityLevel |
Public Attributes inherited from SCR_ScenarioFrameworkWaypointEntity | |
string | m_sEntityName |
Public Attributes inherited from SCR_ScenarioFrameworkWaypoint | |
SCR_ScenarioFrameworkLayerBase | m_SlotWaypoint |
Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes. | |
override float SCR_ScenarioFrameworkWaypointHeal.GetWaypointCompletionRadius | ( | ) |
Implements SCR_ScenarioFrameworkWaypoint.
override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointHeal.GetWaypointCompletionType | ( | ) |
Implements SCR_ScenarioFrameworkWaypoint.
override ResourceName SCR_ScenarioFrameworkWaypointHeal.GetWaypointPrefab | ( | ) |
Implements SCR_ScenarioFrameworkWaypoint.
override float SCR_ScenarioFrameworkWaypointHeal.GetWaypointPriorityLevel | ( | ) |
Implements SCR_ScenarioFrameworkWaypointScripted.
override void SCR_ScenarioFrameworkWaypointHeal.SetWaypointCompletionRadius | ( | float | radius | ) |
[in] | radius |
Implements SCR_ScenarioFrameworkWaypoint.
override void SCR_ScenarioFrameworkWaypointHeal.SetWaypointCompletionType | ( | EAIWaypointCompletionType | type | ) |
[in] | type |
Implements SCR_ScenarioFrameworkWaypoint.
override void SCR_ScenarioFrameworkWaypointHeal.SetWaypointPrefab | ( | ResourceName | prefab | ) |
[in] | prefab |
Implements SCR_ScenarioFrameworkWaypoint.
override void SCR_ScenarioFrameworkWaypointHeal.SetWaypointPriorityLevel | ( | float | priority | ) |
[in] | priority |
Implements SCR_ScenarioFrameworkWaypointScripted.
EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointHeal.m_eAIWaypointCompletionType |
float SCR_ScenarioFrameworkWaypointHeal.m_fCompletionRadius |
float SCR_ScenarioFrameworkWaypointHeal.m_fPriorityLevel |
ResourceName SCR_ScenarioFrameworkWaypointHeal.m_sWaypointPrefab |