Arma Reforger Script API
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SCR_TaskFinishHistoryManagerComponent Interface Reference
Inheritance diagram for SCR_TaskFinishHistoryManagerComponent:
SCR_BaseGameModeComponent

Public Member Functions

array< ref SCR_TaskFinishEntryGetAll ()
 
array< ref SCR_TaskFinishEntryGetByTaskID (string taskID)
 
array< ref SCR_TaskFinishEntryGetByPlayerID (int playerID)
 
array< ref SCR_TaskFinishEntryGetByFinalState (SCR_ETaskState state)
 
map< string, int > GetAggregatedByPlayerID (int playerID)
 
map< int, ref map< string, int > > GetAggregatedByTypeAndPlayer ()
 
override void OnPostInit (IEntity owner)
 
override void OnDelete (IEntity owner)
 
override bool RplSave (ScriptBitWriter writer)
 
override bool RplLoad (ScriptBitReader reader)
 
void SCR_TaskFinishHistoryManagerComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 
void ~SCR_TaskFinishHistoryManagerComponent ()
 
- Public Member Functions inherited from SCR_BaseGameModeComponent
SCR_BaseGameMode GetGameMode ()
 
void OnGameEnd ()
 Called on all machines when the world ends.
 
void OnGameStateChanged (SCR_EGameModeState state)
 Called when game mode state changes called on all machines.
 
void OnGameModeStart ()
 Called on every machine when game mode starts.
 
void OnGameModeEnd (SCR_GameModeEndData data)
 Called when game mode ends.
 
void OnPlayerConnected (int playerId)
 Called after a player is connected.
 
void OnPlayerAuditSuccess (int playerId)
 Event is called when player connecting Session hosting current Game Mode where is required authentication verification via.
 
void OnPlayerAuditFail (int playerId)
 Event is called when player connecting Session hosting current Game Mode AuditFail() call may be called under two occasions: 1) verification is required but failed (account is not valid, player is banned, internet issues) 2) player cannot be verified as authentication is not required or possible - where it may be valid behavior (server online connectivity turned off for example) Basically non-audited player cannot access persistency/ etc.
 
void OnPlayerAuditTimeouted (int playerId)
 Event is called when player connected to Session was kicked and did not reconnected in time This mean that slot reservation can be canceled.
 
void OnPlayerAuditRevived (int playerId)
 Event is called when player reconnected successfully back to Session after kick This mean that slot reservation need to be finished (closed).
 
void OnPlayerRegistered (int playerId)
 Called on every machine after a player is registered (identity, name etc.).
 
void OnPlayerDisconnected (int playerId, KickCauseCode cause, int timeout)
 Called after a player is disconnected.
 
bool PreparePlayerEntity_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)
 
void OnSpawnPlayerEntityFailure_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)
 
void OnPlayerSpawnFinalize_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)
 
bool HandlePlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)
 See SCR_BaseGameMode.HandlePlayerKilled.
 
void OnPlayerKilled (notnull SCR_InstigatorContextData instigatorContextData)
 Called after a player gets killed.
 
void OnPlayerKilledHandled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)
 Called after player gets killed in cases where the kill was handled by the game mode, supressing the default OnPlayerKilled behaviour.
 
void OnPlayerDeleted (int playerId, IEntity player)
 Called after a player gets deleted.
 
void OnPlayerRoleChange (int playerId, EPlayerRole roleFlags)
 Called when player role changes.
 
void OnWorldPostProcess (World world)
 Called once loading of all entities of the world have been finished (still within the loading)
 
void OnControllableSpawned (IEntity entity)
 When a controllable entity is spawned, this event is raised.
 
void OnControllableDestroyed (notnull SCR_InstigatorContextData instigatorContextData)
 When a controllable entity is destroyed, this event is raised.
 
void OnControllableDeleted (IEntity entity)
 Prior to a controllable entity being DELETED, this event is raised.
 
void SCR_BaseGameModeComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 

Static Public Member Functions

static SCR_TaskFinishHistoryManagerComponent GetInstance ()
 

Protected Member Functions

void OnTaskStateChanged (SCR_Task task, SCR_ETaskState newState)
 
bool IsFinishedState (SCR_ETaskState state)
 
void RecordIfFinished (SCR_Task task, SCR_ETaskState newState)
 

Protected Attributes

ref array< ref SCR_TaskFinishEntrym_aFinished = {}
 
- Protected Attributes inherited from SCR_BaseGameModeComponent
SCR_BaseGameMode m_pGameMode
 The game mode entity this component is attached to.
 

Static Protected Attributes

static SCR_TaskFinishHistoryManagerComponent s_Instance
 

Constructor & Destructor Documentation

◆ SCR_TaskFinishHistoryManagerComponent()

void SCR_TaskFinishHistoryManagerComponent.SCR_TaskFinishHistoryManagerComponent ( IEntityComponentSource src,
IEntity ent,
IEntity parent )
Parameters
[in]src
[in]ent
[in]parent

◆ ~SCR_TaskFinishHistoryManagerComponent()

void SCR_TaskFinishHistoryManagerComponent.~SCR_TaskFinishHistoryManagerComponent ( )

Member Function Documentation

◆ GetAggregatedByPlayerID()

map< string, int > SCR_TaskFinishHistoryManagerComponent.GetAggregatedByPlayerID ( int playerID)
Parameters
[in]playerID
Returns
aggregated counts of task types finished by player with input playerID or returns null if no finished tasks recorded

◆ GetAggregatedByTypeAndPlayer()

map< int, ref map< string, int > > SCR_TaskFinishHistoryManagerComponent.GetAggregatedByTypeAndPlayer ( )
Returns
aggregated counts of finished task types which are grouped by playerIDs or returns null if no finished tasks recroded

◆ GetAll()

array< ref SCR_TaskFinishEntry > SCR_TaskFinishHistoryManagerComponent.GetAll ( )
Returns
list of all finished task entries

◆ GetByFinalState()

array< ref SCR_TaskFinishEntry > SCR_TaskFinishHistoryManagerComponent.GetByFinalState ( SCR_ETaskState state)
Parameters
[in]finalstate
Returns
list of finished task entries with final state same as input

◆ GetByPlayerID()

array< ref SCR_TaskFinishEntry > SCR_TaskFinishHistoryManagerComponent.GetByPlayerID ( int playerID)
Parameters
[in]playerID
Returns
list of finished task entries with player with input playerID as assignee

◆ GetByTaskID()

array< ref SCR_TaskFinishEntry > SCR_TaskFinishHistoryManagerComponent.GetByTaskID ( string taskID)
Parameters
[in]taskID
Returns
list of finished task entries with the same taskID as input

◆ GetInstance()

static SCR_TaskFinishHistoryManagerComponent SCR_TaskFinishHistoryManagerComponent.GetInstance ( )
static

◆ IsFinishedState()

bool SCR_TaskFinishHistoryManagerComponent.IsFinishedState ( SCR_ETaskState state)
protected

◆ OnDelete()

override void SCR_TaskFinishHistoryManagerComponent.OnDelete ( IEntity owner)

◆ OnPostInit()

override void SCR_TaskFinishHistoryManagerComponent.OnPostInit ( IEntity owner)

◆ OnTaskStateChanged()

void SCR_TaskFinishHistoryManagerComponent.OnTaskStateChanged ( SCR_Task task,
SCR_ETaskState newState )
protected

◆ RecordIfFinished()

void SCR_TaskFinishHistoryManagerComponent.RecordIfFinished ( SCR_Task task,
SCR_ETaskState newState )
protected

◆ RplLoad()

override bool SCR_TaskFinishHistoryManagerComponent.RplLoad ( ScriptBitReader reader)

◆ RplSave()

override bool SCR_TaskFinishHistoryManagerComponent.RplSave ( ScriptBitWriter writer)

Member Data Documentation

◆ m_aFinished

ref array<ref SCR_TaskFinishEntry> SCR_TaskFinishHistoryManagerComponent.m_aFinished = {}
protected

◆ s_Instance

SCR_TaskFinishHistoryManagerComponent SCR_TaskFinishHistoryManagerComponent.s_Instance
staticprotected

The documentation for this interface was generated from the following file: