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override void | HandlerAttached (Widget w) |
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override void | HandlerDeattached (Widget w) |
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override bool | OnFocus (Widget w, int x, int y) |
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override bool | OnFocusLost (Widget w, int x, int y) |
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void | Setup (notnull MissionWorkshopItem item, EPlayMenuContentType contentType) |
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ResourceName | GetTexture () |
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ScriptInvokerString | GetOnMouseInteractionButtonClicked () |
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override void | HandlerAttached (Widget w) |
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override bool | OnFocus (Widget w, int x, int y) |
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override bool | OnFocusLost (Widget w, int x, int y) |
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override void | HandlerAttached (Widget w) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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Widget | GetRootWidget () |
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bool | IsVisible () |
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◆ Enable()
void SCR_PlayMenuTileComponent.Enable |
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bool |
enable = true | ) |
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◆ GetOnMouseInteractionButtonClicked()
ScriptInvokerString SCR_PlayMenuTileComponent.GetOnMouseInteractionButtonClicked |
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◆ GetTexture()
ResourceName SCR_PlayMenuTileComponent.GetTexture |
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◆ HandlerAttached()
override void SCR_PlayMenuTileComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_PlayMenuTileComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ OnCommStatusCheckFinished()
void SCR_PlayMenuTileComponent.OnCommStatusCheckFinished |
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SCR_ECommStatus |
status, |
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float |
responseTime, |
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float |
lastSuccessTime, |
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float |
lastFailTime |
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) |
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◆ OnContinue()
void SCR_PlayMenuTileComponent.OnContinue |
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◆ OnFindServers()
void SCR_PlayMenuTileComponent.OnFindServers |
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◆ OnFocus()
override bool SCR_PlayMenuTileComponent.OnFocus |
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Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnFocusLost()
override bool SCR_PlayMenuTileComponent.OnFocusLost |
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Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnHost()
void SCR_PlayMenuTileComponent.OnHost |
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protected |
◆ OnInputDeviceUserChanged()
void SCR_PlayMenuTileComponent.OnInputDeviceUserChanged |
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EInputDeviceType |
oldDevice, |
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EInputDeviceType |
newDevice |
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) |
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◆ OnPlay()
void SCR_PlayMenuTileComponent.OnPlay |
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◆ OnRestart()
void SCR_PlayMenuTileComponent.OnRestart |
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◆ OnTooltipShow()
◆ Setup()
void SCR_PlayMenuTileComponent.Setup |
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notnull MissionWorkshopItem |
item, |
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EPlayMenuContentType |
contentType |
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) |
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◆ UpdateModularButtons()
void SCR_PlayMenuTileComponent.UpdateModularButtons |
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| ) |
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◆ UpdateWarning()
void SCR_PlayMenuTileComponent.UpdateWarning |
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| ) |
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◆ m_bBigTile
bool SCR_PlayMenuTileComponent.m_bBigTile |
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◆ m_bFocused
bool SCR_PlayMenuTileComponent.m_bFocused |
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◆ m_bIsMouseInteraction
bool SCR_PlayMenuTileComponent.m_bIsMouseInteraction |
◆ m_Continue
◆ m_CurrentTooltip
◆ m_FindServer
◆ m_fThumbnailWidth
float SCR_PlayMenuTileComponent.m_fThumbnailWidth |
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protected |
◆ m_Header
◆ m_Host
◆ m_Item
MissionWorkshopItem SCR_PlayMenuTileComponent.m_Item |
◆ m_OnMouseInteractionButtonClicked
ref ScriptInvokerString SCR_PlayMenuTileComponent.m_OnMouseInteractionButtonClicked |
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◆ m_Play
◆ m_Restart
◆ m_WarningOverlay
◆ m_wContentGroup
Widget SCR_PlayMenuTileComponent.m_wContentGroup |
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◆ m_wDescription
TextWidget SCR_PlayMenuTileComponent.m_wDescription |
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◆ m_wFeatured
Widget SCR_PlayMenuTileComponent.m_wFeatured |
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◆ m_wMouseInteractButtons
Widget SCR_PlayMenuTileComponent.m_wMouseInteractButtons |
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◆ m_wName
TextWidget SCR_PlayMenuTileComponent.m_wName |
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◆ m_wRecentlyPlayed
Widget SCR_PlayMenuTileComponent.m_wRecentlyPlayed |
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protected |
◆ m_wRecentlyPlayedText
TextWidget SCR_PlayMenuTileComponent.m_wRecentlyPlayedText |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/MainMenu/SCR_PlayMenuTileComponent.c