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override void | Setup () |
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override bool | GetIsFinished () |
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void | CreateMarkerPath (string pathEntityName) |
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SCR_MapMarkerBase | CreateMarkerCustom (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
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SCR_MapMarkerBase | CreateMarkerCustom (notnull IEntity entity, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
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SCR_MapMarkerBase | CreateMarkerMilitary (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
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SCR_MapMarkerBase | CreateMarkerMilitary (notnull IEntity entity, EMilitarySymbolIdentity factionIdentity, EMilitarySymbolDimension dimension, EMilitarySymbolIcon typeFlags, string name=string.Empty) |
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void | RegisterMarker (notnull SCR_MapMarkerBase marker, notnull IEntity entity) |
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void | DeleteMarker (SCR_MapMarkerBase marker) |
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int | GetQuickslotIndexByPrefab (ResourceName prefabName) |
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void | ShowHint (int index=0) |
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void | OnVoiceoverEventFinishedBase (string eventName) |
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void | OnVoiceoverEventFinished (string eventName) |
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void | HintGamepad (bool isSilent=false) |
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void | HintKeyboard (bool isSilent=false) |
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void | DelayedPopup (string text="", string subtitle="", float duration=SCR_PopUpNotification.DEFAULT_DURATION, string param1="", string param2="", string subtitleParam1="", string subtitleParam2="") |
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void | OnStageFinished () |
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bool | CheckWaypoints () |
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int | GetSuppliesInInventory () |
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◆ GetIsFinished()
override bool SCR_Tutorial_SquadLeadership_ORDER_FOLLOW.GetIsFinished |
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◆ OnWaypointAdded()
void SCR_Tutorial_SquadLeadership_ORDER_FOLLOW.OnWaypointAdded |
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AIWaypoint | wp | ) |
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◆ Setup()
override void SCR_Tutorial_SquadLeadership_ORDER_FOLLOW.Setup |
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protected |
◆ m_bWPAdded
bool SCR_Tutorial_SquadLeadership_ORDER_FOLLOW.m_bWPAdded |
◆ m_Group
SCR_AIGroup SCR_Tutorial_SquadLeadership_ORDER_FOLLOW.m_Group |
◆ m_sFollowWaypoint
ResourceName SCR_Tutorial_SquadLeadership_ORDER_FOLLOW.m_sFollowWaypoint = "{A0509D3C4DD4475E}Prefabs/AI/Waypoints/AIWaypoint_Follow.et" |
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/Commanding/SCR_Tutorial_SquadLeadership_ORDER_FOLLOW.c