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override void | OnStartDraw (IEntity owner) |
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override void | UpdateValues (IEntity owner, float timeSlice) |
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
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SCR_InfoDisplayInvoker | GetOnStart () |
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SCR_InfoDisplayInvoker | GetOnStop () |
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IEntity | GetOwnerEntity () |
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Widget | GetContentWidget () |
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string | GetContentWidgetName () |
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void | SetRootWidget (notnull Widget root) |
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void | SetContentWidget (notnull Widget content) |
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void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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bool | IsShown () |
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Widget | GetRootWidget () |
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bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
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◆ GetInstance()
◆ OnStartDraw()
override void StanceIndicator.OnStartDraw |
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IEntity |
owner | ) |
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◆ UpdateValues()
override void StanceIndicator.UpdateValues |
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IEntity |
owner, |
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float |
timeSlice |
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) |
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◆ s_Instance
◆ STANCE_CROUCH
const string StanceIndicator.STANCE_CROUCH = "{90ED76A233697F90}UI/Textures/StanceIndicator/stance_crouch.edds" |
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◆ STANCE_PRONE
const string StanceIndicator.STANCE_PRONE = "{A7117D97ED663EC4}UI/Textures/StanceIndicator/stance_prone.edds" |
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◆ STANCE_STAND
const string StanceIndicator.STANCE_STAND = "{9DF327726AD6B515}UI/Textures/StanceIndicator/stance_stand.edds" |
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static |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/StanceIndicator.c