selectWeapon
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.27
Description
- Description:
- Selects the given weapon. Note that you have to input the muzzle and not the weapon name. Fortunately in most cases both names are the same. But check.
For muzzle names see cfgWeapons.
Syntax
Examples
- Example 1:
_soldier1 selectWeapon "LAWLauncher"
- Example 2:
player selectWeapon "M203Muzzle"
Additional Information
- Multiplayer:
- Behaviour unknown.
Notes
Notes
Notes
- Posted on 5 Aug, 2008
- Dr_Eyeball
-
Rather than simply using selectWeapon to select your default weapon after adding them to your player, it is recommended you use a script instead similar to the following, which caters for multiple muzzles:
SelectWeapon.sqf// Desc: select default weapon & handle multiple muzzles if (count weapons player > 0) then { private['_type', '_muzzles']; _type = ((weapons player) select 0); // check for multiple muzzles (eg: GL) _muzzles = getArray(configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; };

