setWaypointBehaviour

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Introduced in Armed Assault version 1.00

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Switches the unit behaviour when the waypoint becomes active.

Possible values are: "UNCHANGED", "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".

Syntax

Syntax:
Waypoint setWaypointBehaviour "mode"
Parameters:
Waypoint: Array
mode: String As Above
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointBehaviour "AWARE"

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 26, 2008 - 13:32
Str
Modes are case sensitive - "safe" won't work, while "SAFE" is ok.

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