setWaypointBehaviour
From Bohemia Interactive Community
Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Switches the unit behaviour when the waypoint becomes active.
Possible values are:
- "UNCHANGED"
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
See the AIBehaviour page for details of the effect of this command on AI units.
Syntax
- Syntax:
- waypoint setWaypointBehaviour mode
- Parameters:
- waypoint: Array - format Waypoint
- mode: String As Above
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointBehaviour "AWARE"
Additional Information
- Multiplayer:
- -
- See also:
- addWaypoint, waypointBehaviour, behaviour, setBehaviour, AIBehaviour
Notes
Notes
Notes
- Posted on August 26, 2008 - 13:32
- Str
- Modes are case sensitive - "safe" won't work, while "SAFE" is ok.