setWaypointBehaviour
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Switches the unit behaviour when the waypoint becomes active.
Possible values are: "UNCHANGED", "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".
Syntax
- Syntax:
- Waypoint setWaypointBehaviour "mode"
- Parameters:
- Waypoint: Array
- mode: String As Above
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointBehaviour "AWARE"
Additional Information
- Multiplayer:
- Behaviour unknown.
Notes
Notes
Notes
- Posted on August 26, 2008 - 13:32
- Str
- Modes are case sensitive - "safe" won't work, while "SAFE" is ok.

