setWaypointTimeout

From Bohemia Interactive Community
Jump to: navigation, search
Introduced in Armed Assault version 1.00

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Defines the time between condition satisfaction and waypoint finish (randomly from min to max, with an average value mid).

Syntax

Syntax:
waypoint setWaypointTimeout [min, mid, max]
Parameters:
waypoint: Array - format Waypoint
[min, mid, max]: Array
min: Number
mid: Number
max: Number
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointTimeout [5, 10, 6]

Additional Information

Multiplayer:
-
See also:
addWaypoint, waypointTimeout

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

LUCKY44: The example doesn't seem to make sense, according to the listed syntax. It seems to set a Max time greater than the Mid time.


tom_48_97 04:30, 12 December 2010 (CET):

If mid is greater than max, the result will be really near the mid value.

Results with the values of the example: 8.237, 9.383, 10.425, 9.417, 9.43401, 10.425, 9.90601, 9.96701, 9.42401, 9.42502, 9.96698, 9.89999...

Ps: I'll delete these comments on saturday.

Bottom Section

Personal tools
Google Ads