difficultyOption: Difference between revisions

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|s2= [[difficultyOption]] array
|s2= [[difficultyOption]] array
|s2since= Arma3 2.14
|s2since= arma3 2.14


|p21= array: [[Array]] - any array, could be empty array []
|p21= array: [[Array]] - any array, could be empty array []

Revision as of 16:26, 9 February 2024

Hover & click on the images for description

Description

Description:
Checks specific difficulty settings of the current user. Difficulty flag names can be found in the CfgDifficultyPresets config class or in ArmA profile file under class DifficultyPresets/xxx/Options (xxx being Recruit, Regular or Veteran). This command replaces difficultyEnabled as many options have multiple values and former command only provided Boolean return.
Groups:
Difficulty

Syntax

Syntax:
difficultyOption optionName
Parameters:
optionName: String - difficulty option name; one of:
  • reducedDamage
  • groupIndicators
  • friendlyTags
  • enemyTags
  • detectedMines
  • commands
  • waypoints
  • weaponInfo
  • stanceIndicator
  • staminaBar
  • weaponCrosshair
  • visionAid
  • thirdPersonView
  • cameraShake
  • scoreTable
  • deathMessages
  • vonID
  • mapContent
  • autoReport
  • multipleSaves
Return Value:
Number

Alternative Syntax

Syntax:
difficultyOption array
Parameters:
array: Array - any array, could be empty array []
Return Value:
Array - array of all options and current values in format [["Option1", value1], ...["OptionN", valueN]]

Examples

Example 1:
hint str (difficultyOption "friendlyTags");
Example 2:
Remember last cameraView per vehicle:
player addEventHandler ["GetOutMan", { params ["_unit", "", "_vehicle"]; _unit setVariable [_vehicle call BIS_fnc_netId, cameraView]; }]; player addEventHandler ["GetInMan", { if (difficultyOption "thirdPersonView" == 2) then { params ["_unit", "", "_vehicle"]; _unit switchCamera (_unit getVariable [_vehicle call BIS_fnc_netId, "INTERNAL"]); }; }];

Additional Information

See also:
difficulty difficultyEnabledRTD Arma 3: Difficulty Settings missionDifficulty

Notes

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