camSetDir: Difference between revisions

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(command now works, description, example)
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cam [[camSetDir]] (pos2 [[vectorFromTo]] pos1);
cam [[camSetDir]] (pos2 [[vectorFromTo]] pos1);
cam [[camCommit]] 5;
cam [[camCommit]] 5;
[] [[spawn]]  
0 = [] [[spawn]]  
{
{
[[waitUntil]] {[[camCommitted]] cam};
[[waitUntil]] {[[camCommitted]] cam};
cam [[camSetPos]] pos1;  
cam [[camSetPos]] pos1;  
cam [[camCommit]] 5;
cam [[camCommit]] 5;
}</code> |= Example 1
};</code> |= Example 1
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Revision as of 21:29, 9 May 2016

Hover & click on the images for description

Description

Description:
Set the direction of the given camera in the direction of the given vector. Needs the call of camCommit to be conducted.
Groups:
Uncategorised

Syntax

Syntax:
camera camSetDir direction
Parameters:
camera: Object - object of type "camera"
direction: Array in format [x,y,z] - direction of camera. Must be a valid vector.
Return Value:
Nothing

Examples

Example 1:
pos1 = player modelToWorld [0,5,5]; cam = "camera" camCreate pos1; cam cameraEffect ["EXTERNAL", "BACK"]; pos2 = player modelToWorld [0,50,50]; cam camSetPos pos2; cam camSetDir (pos2 vectorFromTo pos1); cam camCommit 5; 0 = [] spawn { waitUntil {camCommitted cam}; cam camSetPos pos1; cam camCommit 5; };

Additional Information

See also:
directionsetDircamSetTarget

Notes

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Notes

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