behaviour: Difference between revisions

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_b = [[behaviour]] _soldier; {{cc|returns "CARELESS"}}</code>
_b = [[behaviour]] _soldier; {{cc|returns "CARELESS"}}</code>


|seealso= [[AIBehaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]], [[setSkill]], [[Arma 3 AI Skill]], [[setCombatBehaviour]], [[combatBehaviour]]
|seealso= [[AIBehaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]], [[Arma 3 AI Skill]], [[setCombatBehaviour]], [[combatBehaviour]]
}}
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Revision as of 14:06, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns the behaviour of the individual unit, this is why it only accepts Object as the argument. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
Groups:
Object Manipulation

Syntax

Syntax:
behaviour unitName
Parameters:
unitName: Object
Return Value:
String - one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" (Since Arma 3 logo black.png1.78 when used on empty vehicles and such)

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; // returns "CARELESS"

Additional Information

See also:
AIBehaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkillArma 3 AI SkillsetCombatBehaviourcombatBehaviour

Notes

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