behaviour: Difference between revisions
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|descr= Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] | |descr= Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |
Revision as of 20:49, 15 February 2022
Description
- Description:
- Returns the behaviour of the individual unit, this is why it only accepts Object as the argument. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
- Groups:
- AI Behaviour
Syntax
- Syntax:
- behaviour unit
- Parameters:
- unit: Object
- Return Value:
- String - one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- "ERROR" (Since 1.78 when used on empty vehicles and such)
Examples
- Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; // returns "CARELESS"
Additional Information
- See also:
- AIBehaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3 AI Skill setCombatBehaviour combatBehaviour
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour