difficultyOption: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Replaced <code> with <sqf>)
Line 16: Line 16:


|x1= <sqf>hint str (difficultyOption "friendlyTags");</sqf>
|x1= <sqf>hint str (difficultyOption "friendlyTags");</sqf>
|x2= Remember last [[cameraView]] per vehicle:
|x2= Remember last [[cameraView]] per vehicle:
<code>player addEventHandler ["GetOutMan",  
<sqf>player addEventHandler ["GetOutMan", {
{
params ["_unit", "", "_vehicle"];
params ["_unit", "_role", "_vehicle", "_turret"];
_unit setVariable [_vehicle call BIS_fnc_netId, cameraView];
_unit setVariable [_vehicle call BIS_fnc_netId, cameraView];
}];
}];
player addEventHandler ["GetInMan",  
player addEventHandler ["GetInMan", {
{
if (difficultyOption "thirdPersonView" == 2) then {
if (difficultyOption "thirdPersonView" == 2) then
params ["_unit", "", "_vehicle"];
{
params ["_unit", "_role", "_vehicle", "_turret"];
_unit switchCamera (_unit getVariable [_vehicle call BIS_fnc_netId, "INTERNAL"]);
_unit switchCamera (_unit getVariable [_vehicle call BIS_fnc_netId, "INTERNAL"]);
};
};
}];</code>
}];</sqf>


|seealso= [[difficulty]] [[difficultyEnabledRTD]] [[Arma 3: Difficulty Settings]] [[missionDifficulty]]
|seealso= [[difficulty]] [[difficultyEnabledRTD]] [[Arma 3: Difficulty Settings]] [[missionDifficulty]]

Revision as of 12:38, 14 May 2022

Hover & click on the images for description

Description

Description:
Checks specific difficulty settings of the current user. Difficulty flag names can be found in the CfgDifficultyPresets config class or in ArmA profile file under class DifficultyPresets/xxx/Options (xxx being Recruit, Regular or Veteran). This command replaces difficultyEnabled as many options have multiple values and former command only provided Boolean return.
Groups:
Difficulty

Syntax

Syntax:
difficultyOption optionName
Parameters:
optionName: String - difficulty option name
Return Value:
Number

Examples

Example 1:
hint str (difficultyOption "friendlyTags");
Example 2:
Remember last cameraView per vehicle:
player addEventHandler ["GetOutMan", { params ["_unit", "", "_vehicle"]; _unit setVariable [_vehicle call BIS_fnc_netId, cameraView]; }]; player addEventHandler ["GetInMan", { if (difficultyOption "thirdPersonView" == 2) then { params ["_unit", "", "_vehicle"]; _unit switchCamera (_unit getVariable [_vehicle call BIS_fnc_netId, "INTERNAL"]); }; }];

Additional Information

See also:
difficulty difficultyEnabledRTD Arma 3: Difficulty Settings missionDifficulty

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 23, 2016 - 19:06 (UTC)
Muf
Arma 3 options:
  • reducedDamage
  • groupIndicators
  • friendlyTags
  • enemyTags
  • detectedMines
  • commands
  • waypoints
  • weaponInfo
  • stanceIndicator
  • staminaBar
  • weaponCrosshair
  • visionAid
  • thirdPersonView
  • cameraShake
  • scoreTable
  • deathMessages
  • vonID
  • mapContent
  • autoReport
  • multipleSaves