behaviour: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}}") |
mNo edit summary |
||
Line 9: | Line 9: | ||
|eff= |Multiplayer Effects= | |eff= |Multiplayer Effects= | ||
|gr1= Object Manipulation |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 21:02, 22 September 2020
Description
- Description:
- Returns the behaviour of the unit's group. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
- Groups:
- Object Manipulation
Syntax
- Syntax:
- behaviour unitName
- Parameters:
- unitName: Object
- Return Value:
- String -
One of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- "ERROR" (Since 1.78 when used on empty vehicles and such)
Examples
- Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"
Additional Information
- See also:
- behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Command Group: Unit Control
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters