difficultyOption: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +" to " ")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
Line 10: Line 10:
[[server.armaprofile|ArmA profile]] file under class <tt>DifficultyPresets/xxx/Options</tt> (xxx being Recruit, Regular or Veteran). This command replaces [[difficultyEnabled]] as many options have multiple values and former command only provided [[Boolean]] return.
[[server.armaprofile|ArmA profile]] file under class <tt>DifficultyPresets/xxx/Options</tt> (xxx being Recruit, Regular or Veteran). This command replaces [[difficultyEnabled]] as many options have multiple values and former command only provided [[Boolean]] return.


| '''difficultyOption''' optionName
|s1=  '''difficultyOption''' optionName


|p1= optionName: [[String]] - difficulty option name
|p1= optionName: [[String]] - difficulty option name

Revision as of 22:59, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Difficulty

Syntax

Syntax:
difficultyOption optionName
Parameters:
optionName: String - difficulty option name
Return Value:
Number

Examples

Example 1:
hint str (difficultyOption "friendlyTags");
Example 2:
Remember last cameraView per vehicle:player addEventHandler ["GetOutMan", { params ["_unit", "_role", "_vehicle", "_turret"]; _unit setVariable [_vehicle call BIS_fnc_netId, cameraView]; }]; player addEventHandler ["GetInMan", { if (difficultyOption "thirdPersonView" == 2) then { params ["_unit", "_role", "_vehicle", "_turret"]; _unit switchCamera (_unit getVariable [_vehicle call BIS_fnc_netId, "INTERNAL"]); }; }];

Additional Information

See also:
difficultydifficultyEnabledRTDArma 3: Difficulty SettingsmissionDifficulty

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 23, 2016 - 19:06 (UTC)
Muf
Arma 3 options:
  • reducedDamage
  • groupIndicators
  • friendlyTags
  • enemyTags
  • detectedMines
  • commands
  • waypoints
  • weaponInfo
  • stanceIndicator
  • staminaBar
  • weaponCrosshair
  • visionAid
  • thirdPersonView
  • cameraShake
  • scoreTable
  • deathMessages
  • vonID
  • mapContent
  • autoReport
  • multipleSaves