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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Returns if the given vehicle is still able to move. This command checks only the damage value, not the amount of fuel! |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| [[Boolean]] <nowiki>=</nowiki> '''canMove''' unitName|= Syntax
|game5= arma2oa
|version5= 1.50


|p1= unitName: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


| [[Boolean]] - 
|game7= arma3
true if the vehicle is still able to move, false if not |= Return value
|version7= 0.50
____________________________________________________________________________________________


|x1= [[SQS]]: <code>?!([[canMove]] _tank) : [[player]] [[sideChat]] "He's nailed on the ground! Now hurry!"</code> |= Example 1
|arg= global
 
 
|x2= <code>[[if]] (![[canMove]] _tank) then
|gr1= Object Manipulation
{
 
    [[player]] [[sideChat]] "He's nailed on the ground! Now hurry!";
|descr= Returns if the given vehicle is still able to move.
};</code> |= Example 2
* This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
____________________________________________________________________________________________
* A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.


| [[canFire]], [[canStand]] |= See also
|s1= [[canMove]] vehicle


}}
|p1= vehicle: [[Object]]


<h3 style="display:none">Notes</h3>
|r1= [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 08:17, 22 Juil 2016 (UTC)
<dt class="note">'''[[User:Pierre MGI|Pierre MGI]]'''
<dd class="note">
This command will return true for a car or a tank out of fuel, but false for an helicopter or a plane for the same condition.
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>if (not canMove _tank) then
{
player sideChat "He's nailed on the ground! Now hurry!";
};</sqf>


[[Category:Scripting Commands|CANMOVE]]
|seealso= [[canFire]] [[canStand]]
[[Category:Scripting Commands OFP 1.99|CANMOVE]]
}}
[[Category:Scripting Commands OFP 1.96|CANMOVE]]
[[Category:Scripting Commands OFP 1.46|CANMOVE]]
[[Category:Scripting Commands ArmA|CANMOVE]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns if the given vehicle is still able to move.
  • This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
  • A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
Groups:
Object Manipulation

Syntax

Syntax:
canMove vehicle
Parameters:
vehicle: Object
Return Value:
Boolean - true if the vehicle is able to move, false if not

Examples

Example 1:
if (not canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

See also:
canFire canStand

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note