canMove: Difference between revisions

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m (preserved sqs example; open for input on how to differentiate between code types without looking honky 'SQS: ...' - icons?)
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<dd class="notedate">Posted on 08:17, 22 Juil 2016 (UTC)
<dt class="note">'''[[User:Pierre MGI|Pierre MGI]]'''
<dd class="note">
This command will return true for a car or a tank out of fuel, but false for an helicopter or a plane for the same condition.
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Revision as of 08:20, 22 July 2016

Hover & click on the images for description

Description

Description:
Returns if the given vehicle is still able to move. This command checks only the damage value, not the amount of fuel!
Groups:
Uncategorised

Syntax

Syntax:
Boolean = canMove unitName
Parameters:
unitName: Object
Return Value:
Boolean - true if the vehicle is still able to move, false if not

Examples

Example 1:
SQS: ?!(canMove _tank) : player sideChat "He's nailed on the ground! Now hurry!"
Example 2:
if (!canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

See also:
canFirecanStand

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 08:17, 22 Juil 2016 (UTC)
Pierre MGI
This command will return true for a car or a tank out of fuel, but false for an helicopter or a plane for the same condition.

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