canMove

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Revision as of 01:33, 16 December 2014 by Dr StrangePete (talk | contribs) (preserved sqs example; open for input on how to differentiate between code types without looking honky 'SQS: ...' - icons?)
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Description

Description:
Returns if the given vehicle is still able to move. This command checks only the damage value, not the amount of fuel!
Groups:
Uncategorised

Syntax

Syntax:
Boolean = canMove unitName
Parameters:
unitName: Object
Return Value:
Boolean - true if the vehicle is still able to move, false if not

Examples

Example 1:
SQS: ?!(canMove _tank) : player sideChat "He's nailed on the ground! Now hurry!"
Example 2:
if (!canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

See also:
canFirecanStand

Notes

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Notes

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