preloadObject: Difference between revisions

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| Preloads all textures, materials and proxies needed to render given object. Works with both class names and objects. Returns true once all data is loaded and ready.<br><br>
| Preloads all textures, materials and proxies needed to render given object. Works with both class names and objects. Returns true once all data is loaded and ready.<br><br>
{{Important | At least one object of the given classname has to be present in the current mission in order for alternative syntax version of the command to have any effect}}
{{Feature | important | At least one object of the given classname has to be present in the current mission in order for alternative syntax version of the command to have any effect}}


| distance '''preloadObject''' object
| distance '''preloadObject''' object

Revision as of 03:12, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
distance: Number - distance at which preload the object
object: Object - existing object
Return Value:
Return value needed

Alternative Syntax

Syntax:
distance preloadObject classname
Parameters:
distance: Number - distance at which preload the object
classname: String - classname of the object
Return Value:
Boolean - true when preload is finished

Examples

Example 1:
[] spawn { waitUntil {10 preloadObject "SoldierW"}; hint "Preload finished"; };
Example 2:
[] spawn { waitUntil {10 preloadObject leader player}; hint "Preload finished"; };

Additional Information

See also:
See also needed

Notes

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