setBehaviour: Difference between revisions

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| Sets group behaviour mode. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:  
| Sets group behaviour mode. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:  
 
* "CARELESS"
*"CARELESS"
* "SAFE"
*"SAFE"
* "AWARE"
*"AWARE"
* "COMBAT"
*"COMBAT"
* "STEALTH".
*"STEALTH". <br>
See [[AIBehaviour]] for details of the effect of this command on AI units. For Arma 3 see [[Arma 3 AI Behavior]].
See [[AIBehaviour|this page]] for details of the effect of this command on AI units. For Arma 3 see [[Arma_3_AI_Behavior]]
|= Description
|= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


| groupName '''setBehaviour''' behaviour |= Syntax
| groupName [[setBehaviour]] behaviour |= Syntax


|p1= groupName: [[Group]] - AI group or [[Object]] - unit from the AI group  |= Parameter 1
|p1= groupName: [[Group]] or [[Object]] - unit from the group  |= Parameter 1


|p2= behaviour: [[String]] |= Parameter 2
|p2= behaviour: [[String]] |= Parameter 2
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____________________________________________________________________________________________
____________________________________________________________________________________________


| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[behaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill array]], [[CfgAISkill]] |= See also
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[behaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[CfgAISkill]] |= See also


}}
}}
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<dd class="notedate">
<dd class="notedate">
<dt class="note">'''[[User:=\SNKMAN/=|=\SNKMAN/=]]'''
<dt class="note">[[User:=\SNKMAN/=|=\SNKMAN/=]]
<dd class="note">Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger.
<dd class="note">Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger.
Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
Line 50: Line 49:


<dd class="notedate">
<dd class="notedate">
<dt class="note">'''[[User:MadRussian|MadRussian]]'''
<dt class="note">[[User:MadRussian|MadRussian]]
<dd class="note">Although setBehaviour can be called on an individual unit, the entire group will be affected.
<dd class="note">Although setBehaviour can be called on an individual unit, the entire group will be affected.




<dd class="notedate">
<dd class="notedate">
<dt class="note">'''[[User:MulleDK13|MulleDK13]]'''
<dt class="note">[[User:MulleDK13|MulleDK13]]
<dd class="note">If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.
<dd class="note">If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.



Revision as of 18:38, 25 March 2018

Hover & click on the images for description

Description

Description:
Sets group behaviour mode. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH".
See AIBehaviour for details of the effect of this command on AI units. For Arma 3 see Arma 3 AI Behavior.
Groups:
Uncategorised

Syntax

Syntax:
groupName setBehaviour behaviour
Parameters:
groupName: Group or Object - unit from the group
behaviour: String
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviour "SAFE";

Additional Information

See also:
behaviour descriptionAIBehaviourbehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillCfgAISkill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

=\SNKMAN/=
Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
MadRussian
Although setBehaviour can be called on an individual unit, the entire group will be affected.
MulleDK13
If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.

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