Resource Manager: Options – Arma Reforger

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Access the Resource Manager Options through Workbench > Options.

armareforger-resourcemanager-options.png

Game Project

General Parameters

The side dropdown box allows to select between the detected projects. Core is the engine one, whereas ArmaReforger is about Arma Reforger project(s).

The switch happens for all settings present on this tab only - other options tabs are independent of this setting.

A project .png image can be set/unset here using Set/Clear buttons on the left.

Unsorted

ID

The project's id

GUID

The project's GUID

TITLE

The project's user-friendly title

Dependencies

List of all project dependencies. List contains GUIDs of all projects which should be also loaded when engine is tasked with loading given project.

To add new dependency, perform the following steps:

  • Click on plus + (1) sign
  • In new entry that was created either:
    • Click on button with two dots (2) and select gproj of your desired dependency
    • Type in GUID of your desired dependency manually in text field on the left side (3). You can obtain GUID by opening gproj in text editor for instance
  • Click on OK button (4) once you are done to save changes.
Arma Reforger requires core to work properly.

Any Arma Reforger mod requires Arma Reforger as a dependency.

There is no need to add Arma Reforger and core as having Arma Reforger implies having core.

After changes are saved, selected dependencies will be loaded after restart of Workbench.

When using Enfusion Workbench Launcher, make sure that all dependencies are listed in available projects list - otherwise game will fail to launch selected mods and it will fall back to vanilla Arma Reforger without any mods loaded.

When using startup parameters, make sure that all dependencies are located in one of the folders listed by addonsDir parameter, otherwise it will also fail to launch.

If one of the dependencies no longer exists and the mod cannot be started anymore, open its .gproj file in text editor and carefully remove the faulty dependency and save the file.

Engine Settings Path

Project's engine config name

Game Settings Path

Project's game config name

Brush Library Path

Project's brush location

Welcome Screen Config

Resource path to the Workbench Welcome Screen configuration file (based on WelcomeScreen root config)


Per platform parameters

Here it is possible to select for which platform the following settings will be applied.

It is also where one can add new platform parameters (by clicking "+") or remove them (by clicking "-").

General

World File

Which world is loaded on project's startup (e.g Main Menu world)

SplashScreen

Engine

Platform Hardware

Defines the platform's hardware (e.g HEADLESS has PC hardware)

Product ID

Hexadecimal representation of the product ID.

Default Settings

Defines the project's default settings.

Based on EngineUserSettings config class, the Default Settings class holds sub-settings classes:

Audio Settings
  • Volume
  • Volume SFX
  • Volume Music
  • Volume Voice Chat
  • Volume Dialogue
  • Volume UI
  • Stereo Mode
Terrain Gen material Settings
  • Detail
  • Soft Alpha
  • Detail Distance
  • Geometry Level
User Interface Settings
  • Use Software Cursor
  • Language Code
  • System Language Code
Resource Manager User Settings
  • Texture Detail
  • Geometric Detail
Postprocess User Settings
  • PostProcess
Material System User Settings
  • Texture Filter
  • Max Aniso
Video User Settings
  • Frames Limit
  • Max FPS
  • Window Mode
  • Screen Width
  • Screen Height
  • Resolution Scale
  • Super Width
  • Super Height
  • Window Pos X
  • Window Pos Y
  • Console Mode
  • Console Width
  • Console Height
  • Console Pos X
  • Console Pos Y
  • Vsynch
  • Square Pixel
  • Ratio3D
  • Fsaa
  • Render Format
  • Distant Shadow Quality
  • Environment Quality
  • Gamma
  • Contrast
  • Brightness
  • Adapter
  • Device
  • Atoc
  • Generate Shaders
  • FSR Enabled
Grass Material Settings
  • Distance
  • Lod
  • Quality
Input Device User Settings
  • Mouse Speed
  • Mouse Invert
  • Gamepad Invert
  • Gamepad Profile
  • Joystick Profile
Graphics Quality Settings
  • Object Draw Distance Scale
Water Pool Material Settings
  • Detail
Display User Settings
  • PP Quality
    • HBAO
    • SSDO
    • SSR
    • Under Water
    • PPAA
    • Rain
  • Overall Quality
Pipeline User Settings
  • Shadow Quality
  • Tight Cascades
  • Light Shadow
  • Light Level
  • Reflections
  • Linear Depth
  • G Buffer
Clustered Tiling User Settings
  • Clusters X
  • Clusters Y
  • Clusters Z
  • Reflection Texture Size
  • Diffuse Texture Size
  • Cluster Far Plane
  • Cluster Near Plane
  • Probe Max Distance
  • Probe Priority Distance

Modules

Script Project Manager Settings

  • Modules
  • Configurations

Navmesh Manager

  • Project Settings

Distant Shadows Quality Profiles

  • Low
  • Medium
  • High

Environment Quality Profiles

  • Environment Quality Profiles

Input Manager Settings

  • Default
  • User
  • Ui Mappings
  • Hold Duration
  • Click Duration
  • Double Click Duration
  • Repeat Initial Interval
  • Repeat Interval

Physics Settings

  • Iterations
  • Ticks
  • Margin
  • Gravity
  • Grid BP
  • Interactions
    • Layers
    • Layer Presets
    • Response Indices
    • Matrix
    • Response Matrix
    • Layers Filter
    • Layer Projectile

Wetness Render Settings

  • Min Diffuse Coef
  • Min Roughness Coef
  • Porosity From Roughness Coef
  • Albedo Change Start
  • Albedo Change End
  • Roughness Change Start
  • Roughness Change End
  • Wetness Normal Limit Min
  • Wetness Normal Limit Max
  • Roughness Normal Limit Min
  • Roughness Normal Limit Max
  • Accum Normal Limit Min
  • Accum Normal Limit Max
  • Flood Sharpness Cracks
  • Flood Sharpness Puddles
  • Min Obj Radius
  • Min Obj Side Size
  • Min Tree Scale
  • Max Tree Scale
  • Max Height Cracks
  • Max Height Puddles
  • Underwater Fade Start
  • Underwater Fade Size

Chimera Global Config

  • Default Player Controller
    This defines default player character which is used by various game systems, like Play from camera position option. By default it is using DefaultPlayerController.et. To change character prefab which is used in-game, to change Default Controlled Entity parameter
  • Maximum View Distance
  • Minimum View Distance
  • Ballistics
    • Damage Modifier

Setting Profiles Config

  • Effects
  • Overall Low
  • Overall Medium
  • Overall High
  • Overall Ultra

Audio Global Config

  • Terrain Attenuation
  • Terrain LPF Rolloff

Resource Manager Settings

  • Stream Mode

Menu Manager Settings

  • Menu Configs

Shadow Quality Profiles

  • Shadows Quality Profiles

Widget Manager Settings

  • Widget Styles
  • Mouse Cursors
  • String Tables
    • StringTableDefinition
      • String Table Source
      • Languages


Workbench

Qt Style Sheet

Defines a qss stylesheet to be used over the Workbench.


Use SVN integration

Uses SVN on file operation (rename, delete etc); requires SVN command line tools to be installed.

A Workbench restart is required for this option to take effect.


Auto-rebuild scripts

Automatically launches a script rebuild when changes from Script Editor have been detected - otherwise, Ctrl + ⇧ Shift + R rebuilds scripts manually.


FPS limit

Allows to set an FPS limit to save on resources. Recommended value is screen's refresh ratio, e.g 60 or 144 Hz.

Enable net API

Enables net API where external applications like Blender (with Enfusion Blender Tools loaded) can communicate with Workbench.

Invert mouse

Invert mouse's Y-axis in Workbench.


Register "enfusion://" protocol

Registers the '"enfusion://" protocol in Windows so Enfusion links open the Workbench.

Once Enfusion protocol is registered, clicking on Enfusion link will launch Workbench, open one of the selected Editors.

See Workbench Links for more information.


Export settings

Export Workbench settings as .ini file.


World Editor

General

Undo Steps

Number of stored Ctrl + Z undo operations.


Compass

Show compass

Defines if the compass is shown in the main viewport.

Show axis

Defines if the X-Y-Z axis are shown in the main viewport.


Entity Selection

Outline Enabled

Outline Thickness

Outline Mask enabled

Outline Mask opacity

Outline Intersection Opacity

Animation Editor

Event Filter

  • Event Filter
  • Include/Exclude


Animation export profile directory

Node Colors

Defines Colours for each type of nodes.


Script Editor

Tab Size

Defines the size in spaces a tab has. The tab will remain a tab character, only its display width will be impacted.


Font Size

Defines the font size.


Font Family

Defines the font family.


Append closing bracket

Automatically append the closing bracket (}) when opening one ({).


Show scroll-bar markers

Shows where code was modified/saved, breakpoints etc on the scrollbar to the right.


Audio Editor

Default audio listener model

Defines the audio listener's default 3D model (xob).


Behavior Editor

Restore session

Restore the previous session on startup.


Shortcuts

Defines all the shortcuts for all the following categories:

  • Camera
  • Common
  • Compass Gizmo
  • Resource Browser
  • Resource Manager
  • World Editor
  • Particle Editor
  • Animation Editor
  • Script Editor
  • Audio Editor
  • Behavior Editor
  • Navmesh Generator
  • Procedural Animation Editor
  • String Editor

A "Reset All" button is made available to reset shortcuts to default, next to the search bar.