BIS_fnc_objectsGrabber
(Redirected from BIS fnc ObjectsGrabber)
Jump to navigation
Jump to search
Click on the images for descriptions
Introduced in
- Game:
- Arma 2
- Version:
- 1.00
Description
- Description:
- Converts a set of placed objects to an object array (as a String) for the DynO mapper.
Format is the following. First, the header:/* Grab data: Mission: TheMissionName World: Stratis Anchor position: [3781.59, 3289.67] Area size: 50 Using orientation of objects: yes/no */
Then, data:[ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[0.605018,-0.575293],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[0.812812,0.190543],"","",true,false] ]
or, if object orientation is not used:[ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false] ]
Syntax
- Syntax:
- [position, size, objectOrientation] call BIS_fnc_ObjectsGrabber
- Parameters:
- position: Position - (Optional, default [0,0]) 2D or 3D position, center of the "grabbing" area
- size: Number - (Optional, default 50) size (radius) of the "grabbing" area
- objectOrientation: Boolean - (Optional, default false) capture object orientation or not. Format BIS_fnc_getPitchBank
- Return Value:
- String
Examples
- Example 1:
[getPos player, 20, true] call BIS_fnc_ObjectsGrabber;
Additional Information
- Execution:
- call
- Multiplayer:
- -
- See also:
- BIS_fnc_ObjectsMapperBIS_fnc_getPitchBankBIS_fnc_setPitchBank
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To