BIS_fnc_missionSelector
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Description
- Description:
- Function that draws clickable, hoverable and animated icons on the map that execute a user-defined code when pressed.
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- [area, mapCenter, missionsArray] call BIS_fnc_missionSelector
- Parameters:
- area: Array of Number - (Optional, default [100,100]) used to determine map's zoom, format [width, height]
- mapCenter: Position2D - (Optional, default [0,0]) center position where the map camera will be positioned
- missionsArray: Array - (Optional, default []) list of selectable missions and their parameters, to format [pos, text, tooltip, picture, code]:
- pos: Array - where the clickable marker will be placed
- text: String - text that should be displayed next to the icon
- tooltip: String - text to be displayed in the tooltip (on mouse over)
- picture: String - location of the picture to be displayed in the tooltip
- code: Code - code spawned when the icon is clicked
- Return Value:
- Number - index of the chosen mission
Examples
- Example 1:
- private _area = [750, 400]; private _missionsList = [ [ getMarkerPos "BIS_briefMarkerINFANTRY", "Infantry", "Your mission is to do stuff", "AnimBriefing\intro_stage1a_CA.paa", { hint "infantry mission selected" } ], [ getMarkerPos "BIS_briefMarkerSPECIALFORCES", "Special Forces", "Your mission is to do stuff but in a more special way", "AnimBriefing\intro_stage1a_CA.paa", { hint "special forces mission selected" } ] ]; private _index = [_area, getMarkerPos "BIS_cameraCenter", _missionsList] call BIS_fnc_missionSelector; private _missionDetails = _missionsList select _index;
Additional Information
- See also:
- playMission
Notes
-
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