Example Code: Reveal Units Temporarily
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/*
Author: Revo
Description:
Reveals units in a defined area temporarily.
Parameter(s):
See defines below
Returns:
BOOLEAN - true
*/
// replace here
#define CENTER player // the area around this object will be scanned
#define RADIUS 100 // radius of the area
#define DELETE_TIME 5 // how long will the units be revealed in seconds
#define TOLERANCE 5 // accuracy of the units positions in meters
#define DELAY 1 // delay in between reveal of units in seconds (60 units take 60 seconds to show)
// replace end
[CENTER, RADIUS, DELETE_TIME, TOLERANCE, DELAY] spawn
{
params ["_center", "_radius", "_deleteTime", "_tolerance", "_delay"];
private _nearestUnits = nearestObjects [_center, ["CAManBase"], _radius];
systemChat "Scanning in progress...";
createMarker ["areaBorderTemp", _center];
"areaBorderTemp" setMarkerShape "ELLIPSE";
"areaBorderTemp" setMarkerSize [_radius, _radius];
"areaBorderTemp" setMarkerBrush "Border";
{
private _marker = createMarker [format ["tempMarker_%1", _forEachIndex], _x getPos [_tolerance, random 360]];
_marker setMarkerType "o_unknown";
_marker setMarkerColor "ColorUNKNOWN";
_marker setMarkerSize [0.5, 0.5];
sleep _delay;
} forEach _nearestUnits;
systemChat format ["%1 entities found.", count _nearestUnits];
systemChat format ["Position tolerance: %1 m", _tolerance];
sleep _deleteTime;
for "_i" from 0 to (count _nearestUnits) - 1 do
{
deleteMarker format ["tempMarker_%1", _i];
sleep _delay;
};
deleteMarker "areaBorderTemp";
};
true;