- F12: ::Take a screenshot (The PC screenshot button produces only a black image)
- F1: Open the debug console. When pointing at a target, it's stored to variable BIS_fnc_camera_target which you can freely manipulate with.
- LMB: Camera Movement
- RMB: Camera rotation and pitch
- Ctrl + RMB: Camera banking
- Space: Teleports player under crosshairs
- M: Toggle map
- Ctrl + X: Export camera params
- CTRL + C: Copy camera parameters (Can be used in BIS_fnc_camera)
- CTRL + V: Paste camera parameters
- ESC: Exit
- W,S,A,D,Q,Y: Translational movement
- Left and Right Shift: Speed modifier
- -:Zoom out
- +: Zoom in
- Num 5: Reset view
- Num 2,4,6,8: Look around
- N: Toggle vision mode
- Backspace: Toggle interface
Save & load positions
Positions, including camera parameters can be stored by pressing CTRL + 0,1,2.....9. One a position was stored it can be loaded by pressing the number key of the slot is was saved in.
Use of BIS_fnc_camera
Exporting positions by pressing CTRL + C results in the following format:
0: String Island name
1: Position Position of the camera
2: Number Direction of the camera
3: Number FOV
4: Array [Pitch,Bank]
5: Number Focus
6: Number Aperture
7: Number Daytime
8: Number Overcast
9: Number Acctime
10: Number Brightness
11: Number Contrast
12: Number Saturation
Calling BIS_fnc_camera with the exported array will automcatically open the camera and move to the given position with given parameters.
["Paste",["Stratis",[6111.09,4434.62,32.4268],242.722,0.7,[-35.7576,0],0,0,721.084,0.3,0,1,0,1]] call BIS_fnc_camera;
The camera comes also with the possibility to change the appearance of the current scene by allowing the player to change various parameters.
Changes the distance between the virtual lens and the sharp area of the photo. Default AUTO
Defines how much light enters the virtual lens. A higher value means less light, but a photo which is sharp even in the corners. A low value means it’s only sharp in the center and gradually becomes unsharp.
Changes the brightness of the photo.
Changes the contrast of the photo.
Defines how vivid the photo will be. Zero means black/white.
Time of the day in format 0-24h.
Defines how cloudy the scene will be.
Defines the simulation time of the scene. Zero means no movement