awake

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Only available in Development branch(es) until its release with Arma 3 patch v2.08.

Description

Description:
Wakes up sleeping PhysX object or puts a PhysX object to sleep.
This command won't have lasting effect on vehicles as vehicles are actively simulated, but it works rather well on smaller PhysX enabled objects
Groups:
Object Manipulation

Syntax

Syntax:
object awake awake
Parameters:
object: Object - PhysX object
awake: Boolean - true to awake the object, false - to put to sleep
Return Value:
Nothing

Examples

Example 1:
_object awake false;

Additional Information

See also:
isAwake addTorque addForce vectorModelToWorld vectorModelToWorldVisual selectionPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note