BIS fnc camFollow: Difference between revisions
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{{Function|Comments= | |||
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| tkoh |Game name= | |||
|1.00|Game version= | |||
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| | | Refresh a camera Field of View according to its distance with the target. |Description= | ||
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| | | [camera, target, refreshTime] call [[BIS_fnc_camFollow]] |Syntax= | ||
|p1= camera: [[Object]] |Parameter 1= | |||
| | |p2= target: [[Object]] or [[Position]] |Parameter 2= | ||
| | |p3= refreshTime: [[Number]] - (Optional, default 1) transition time in seconds. If ''refreshTime'' is '''positive''', a refresh happens only once. if ''refreshTime'' is '''negative''', the refresh will loop (with a transition time of [[abs|absolute]] ''refreshTime'') until camera [[isNull|is null]] |Parameter 3= | ||
| | | | [[Nothing]] |Return value= | ||
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|x1= <code></code> |= | |x1= <code>_camera = "camera" [[camCreate]] (([[getPos]] [[player]]) [[vectorAdd]] [0,0,3]); | ||
[_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code> |Example 1= | |||
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| | | | [[:Category:Command Group: Camera Control|Camera commands]] ||See also= | ||
}} | }} | ||
Revision as of 18:43, 1 June 2018
Description
- Description:
- Refresh a camera Field of View according to its distance with the target.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [camera, target, refreshTime] call BIS_fnc_camFollow
- Parameters:
- camera: Object
- target: Object or Position
- refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
- Return Value:
- Nothing
Examples
- Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;
Additional Information
- See also:
- Camera commands
Notes
-
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