BIS fnc camFollow: Difference between revisions

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{{Function|Comments=
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{{Function|= Comments
| tkoh |Game name=
 
|1.00|Game version=
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| tkoh |= Game name
| Refresh a camera Field of View according to its distance with the target. |Description=
 
|1.00|= Game version
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| <pre>#define CAMUPDATE \
| [camera, target, refreshTime] call [[BIS_fnc_camFollow]] |Syntax=
private ["_fov"];\
_distance = _camera distance _cameraTarget;\
_fov = (10 / (_distance)) min 0.7 max 0.01;\
_camera campreparetarget _cameraTarget;\
_camera campreparefov _fov;


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p1= camera: [[Object]] |Parameter 1=
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| <!-- [] call [[BIS_fnc_camFollow]]; --> |= Syntax
|p2= target: [[Object]] or [[Position]] |Parameter 2=


|p1= |= Parameter 1
|p3= refreshTime: [[Number]] - (Optional, default 1) transition time in seconds. If ''refreshTime'' is '''positive''', a refresh happens only once. if ''refreshTime'' is '''negative''', the refresh will loop (with a transition time of [[abs|absolute]] ''refreshTime'') until camera [[isNull|is null]] |Parameter 3=


| |= Return value
| [[Nothing]] |Return value=
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|x1= <code></code> |=  
|x1= <code>_camera = "camera" [[camCreate]] (([[getPos]] [[player]]) [[vectorAdd]] [0,0,3]);
[_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code> |Example 1=
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| |= See also
| [[:Category:Command Group: Camera Control|Camera commands]] ||See also=
 
}}
}}



Revision as of 18:43, 1 June 2018

Hover & click on the images for description

Description

Description:
Refresh a camera Field of View according to its distance with the target.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[camera, target, refreshTime] call BIS_fnc_camFollow
Parameters:
camera: Object
target: Object or Position
refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
Return Value:
Nothing

Examples

Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;

Additional Information

See also:
Camera commands

Notes

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Notes

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