cursorObject: Difference between revisions
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Lou Montana (talk | contribs) m (Fix comment) |
m (template:command argument fix) |
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| '''cursorObject''' |= Syntax | | '''cursorObject''' |= Syntax | ||
| [[Object]] |= | | [[Object]] |RETURNVALUE= | ||
|x1= <code>[[hint]] [[str]] <nowiki>[</nowiki>[[getModelInfo]] [[cursorObject]], [[typeOf]] [[cursorObject]]];</code>|= | |x1= <code>[[hint]] [[str]] <nowiki>[</nowiki>[[getModelInfo]] [[cursorObject]], [[typeOf]] [[cursorObject]]];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[getCursorObjectParams]], [[cursorTarget]], [[lineIntersects]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[lineIntersectsSurfaces]], [[intersect]], [[checkVisibility]]|= | | [[getCursorObjectParams]], [[cursorTarget]], [[lineIntersects]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[lineIntersectsSurfaces]], [[intersect]], [[checkVisibility]]|SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:30, 7 April 2019
Description
- Description:
- Returns the object under cursor. This command is quite different from cursorTarget as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees.
- Groups:
- Uncategorised
Syntax
- Syntax:
- cursorObject
- Return Value:
- Object
Examples
- Example 1:
hint str [getModelInfo cursorObject, typeOf cursorObject];
Additional Information
- See also:
- getCursorObjectParamscursorTargetlineIntersectslineIntersectsWithlineIntersectsObjslineIntersectsSurfacesintersectcheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 23, 2015 - 18:17 (UTC)
- Pierre MGI
- If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).