edit3DENMissionAttributes: Difference between revisions
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| '''edit3DENMissionAttributes''' section |= Syntax | | '''edit3DENMissionAttributes''' section |= Syntax | ||
|p1= section: [[String]] - attribute section |= | |p1= section: [[String]] - attribute section |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[edit3DENMissionAttributes]] "Multiplayer";</code> |= | |x1= <code>[[edit3DENMissionAttributes]] "Multiplayer";</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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[[set3DENObjectType]] | [[set3DENObjectType]] | ||
[[current3DENOperation]] | [[current3DENOperation]] | ||
|= | |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:31, 7 April 2019
Description
- Description:
- Open a window with scenario attribute in given section.
- Groups:
- Uncategorised
Syntax
- Syntax:
- edit3DENMissionAttributes section
- Parameters:
- section: String - attribute section
- Return Value:
- Nothing
Examples
- Example 1:
edit3DENMissionAttributes "Multiplayer";
Additional Information
- See also:
- get3DENMouseOver add3DENConnection add3DENEventHandler all3DENEntities collect3DENHistory create3DENComposition create3DENEntity do3DENAction get3DENActionState get3DENAttribute get3DENCamera get3DENConnections get3DENEntityID get3DENGrid get3DENIconsVisible get3DENLinesVisible get3DENSelected is3DEN is3DENMultiplayer move3DENCamera remove3DENConnection remove3DENEventHandler removeAll3DENEventHandlers set3DENAttributes set3DENGrid set3DENIconsVisible set3DENLinesVisible set3DENObjectType current3DENOperation
Notes
-
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Notes