commandArtilleryFire: Difference between revisions
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|0.50|= Game version | |0.50|= Game version | ||
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| Orders a unit to reload defined magazine commence fire burst on the given position (via the radio). |= | | Orders a unit to reload defined magazine commence fire burst on the given position (via the radio). |DESCRIPTION= | ||
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| unit '''commandArtilleryFire''' [position, type, rounds] |= | | unit '''commandArtilleryFire''' [position, type, rounds] |SYNTAX= | ||
|p1= unit: [[Object]] |PARAMETER1= | |p1= unit: [[Object]] |PARAMETER1= |
Revision as of 14:35, 7 April 2019
Description
- Description:
- Orders a unit to reload defined magazine commence fire burst on the given position (via the radio).
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit commandArtilleryFire [position, type, rounds]
- Parameters:
- unit: Object
- [position, type, rounds]: Array
- position: Position
- type (case sensitive): String
- rounds: Number
- Return Value:
- Nothing
Examples
- Example 1:
mortar1 commandArtilleryFire [[3000, 120, 1000], "8Rnd_82mm_Mo_shells", 3];
Additional Information
- See also:
- getArtilleryAmmogetArtilleryETAenableEngineArtillerygetArtilleryComputerSettingsshownArtilleryComputerinRangeOfArtilleryfiredoFirecommandFirecanFirefireAtTargetforceWeaponFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFireisManualFire
Notes
-
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