createGuardedPoint: Difference between revisions
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m (Bot: Reverted to revision 97879 by killzone_kid on 2016-11-13T12:57:19Z) |
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* If the given "vehicle" is valid, the position of the vehicle is extracted and guarded (Overrides both "position" and "objectMapID"). [[objNull]] to ignore. z of the vehicle position will be intact. | * If the given "vehicle" is valid, the position of the vehicle is extracted and guarded (Overrides both "position" and "objectMapID"). [[objNull]] to ignore. z of the vehicle position will be intact. | ||
For use with "GUARD" [[setWaypointType|waypoint]]. How does "GUARD" waypoint work: [[Waypoint:Guard]] | For use with "GUARD" [[setWaypointType|waypoint]]. How does "GUARD" waypoint work: [[Waypoint:Guard]] | ||
|= | |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''createGuardedPoint''' [side, position, objectMapID, vehicle] |= | | '''createGuardedPoint''' [side, position, objectMapID, vehicle] |SYNTAX= | ||
|p1= [side, position, idStatic, vehicle]: [[Array]] |= | |p1= [side, position, idStatic, vehicle]: [[Array]] |PARAMETER1= | ||
|p2= side: [[Side]] - The side which will be guarding |= | |p2= side: [[Side]] - The side which will be guarding |PARAMETER2= | ||
|p3= position: [[Position]] - [[Object]], [[Group]], [[Position2D]] or [[Position3D]]|= | |p3= position: [[Position]] - [[Object]], [[Group]], [[Position2D]] or [[Position3D]]|PARAMETER3= | ||
|p4= objectMapID: [[Number]] - static id of map object. -1 to ignore |= | |p4= objectMapID: [[Number]] - static id of map object. -1 to ignore |PARAMETER4= | ||
|p5= vehicle: [[Object]] - vehicle to be used for position. [[objNull]] to ignore |= | |p5= vehicle: [[Object]] - vehicle to be used for position. [[objNull]] to ignore |PARAMETER5= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[createGuardedPoint]] <nowiki>[</nowiki>[[east]], [0,0], -1, [[vehicle]] [[player]]];</code> |= | |x1= <code>[[createGuardedPoint]] <nowiki>[</nowiki>[[east]], [0,0], -1, [[vehicle]] [[player]]];</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|[[createTrigger]], [[addWaypoint]], [[setWaypointType]] |= | |[[createTrigger]], [[addWaypoint]], [[setWaypointType]] |SEEALSO= | ||
}} | }} |
Revision as of 14:36, 7 April 2019
Description
- Description:
- Adds a point guarded by the given side (scripted way of adding equivalent of "GUARDED BY" trigger in Editor). A closest AI group in the given side with assigned "GUARD" waypoint will attempt to secure this guard point. The actual guarded position is determined via the following rules:
- Given "position" is always considered. It could be Object, Group, Position2D or Position3D. In every case, z coordinate will be ignored and point will be placed on nearest surface.
- If "objectMapID" is not negative, the position of the object with the given ID is used (Overrides "position"). -1 to ignore this argument. z of the object position will be intact.
- If the given "vehicle" is valid, the position of the vehicle is extracted and guarded (Overrides both "position" and "objectMapID"). objNull to ignore. z of the vehicle position will be intact.
- Groups:
- Uncategorised
Syntax
- Syntax:
- createGuardedPoint [side, position, objectMapID, vehicle]
- Parameters:
- [side, position, idStatic, vehicle]: Array
- side: Side - The side which will be guarding
- position: Position - Object, Group, Position2D or Position3D
- objectMapID: Number - static id of map object. -1 to ignore
- vehicle: Object - vehicle to be used for position. objNull to ignore
- Return Value:
- Nothing
Examples
- Example 1:
createGuardedPoint [east, [0,0], -1, vehicle player];
Additional Information
- See also:
- createTriggeraddWaypointsetWaypointType
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Sides
- Command Group: Waypoints
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters